What to do, where to go, what it unlocks

Field guide.

This replaces the old mission checklist. It is a flexible route through the pack: each milestone gives you a destination, a preparation list, the systems worth using there, and a reason to return home.

Follow the world outward.

Every stage establishes something permanent: food, trade, navigation, a safe expedition base, ocean capability, or Nether combat readiness. That means exploration improves the world instead of becoming a string of disposable trips.

I

Homestead loop

Turn the existing house into a reliable departure point.

WhereHome and the nearest Plains / Forest / River
DoKitchen, pantry, four crop plots and a backpack
Bring homeOnion, Cabbage, Tomato or Rice starts
UnlocksRepeatable food and organized storage
II

Village network

Make one village useful enough to revisit.

WhereNearest surviving village
DoProtect villagers, assign useful professions, place a named Waystone
Look forEngineer, Miner and Hunter trade paths
UnlocksReliable trades and a second travel hub
III

Surface survey

Map fresh chunks and learn which structure families appear nearby.

WhereBeyond pregenerated or already explored terrain
DoMark Forest Ruins, Structory sites and Moog landmarks
CarryWorld map, bed, portable food, spare backpack space
UnlocksLoot routes and landmark-based navigation
IV

Deep expedition

Move from sightseeing to sustained underground combat.

WhereRoguelike Dungeon, mineshaft and deep cave systems
PrepareShield, blocks, light, healing food and a marked exit
Watch forRascal encounters, spawners and deeper loot floors
UnlocksRare equipment, bulk resources and weapon testing
V

Ocean circuit

Combine wildlife research, structure hunting and aquatic materials.

WhereWarm ocean, coast, beach and deep water
CarryBoat, doors or breathing supplies, buckets, shears and food
Look forSeahorses, Murks, sharks, coral and ocean structures
UnlocksAquarium specimens, coral, special drops and sea routes
VI

Nether campaign

Build a route that supports repeated high-risk hunts.

WhereNether Fortress, Nether Citadel and a separate Blaze arena
PrepareFire resistance, strong food, spare blocks and a return Waystone
TargetsNether Knight, Wildfire and summoned Ancient Blaze
UnlocksSpecial weapons, Crown Fragments and Ancient Helmet

Choose gear for the trip.

General travel

Obsidian Armor, a shield, a versatile weapon, a Packed Up backpack and food that stacks cleanly.

Dungeon

Short-range weapon plus reach option, spare pickaxe, torches, blocks and a safe chest outside the entrance.

Wildlife

Capture Net, buckets, shears and empty storage before adding more damage.

Nether

Fire resistance, reliable ranged damage and a weapon you can afford to recover or replace.

Weapon choice

Use Keeg’s Weapons and Weapons Expanded to pick a role—reach, speed, crowd control or a signature heavy hit—then verify its recipe in Crafting.

Read structures by scale.

A Moog's Voyager Structures landmark
Voyager landmarksBroad Overworld variety in a vanilla-friendly style. Official gallery ↗
A large Roguelike Dungeons structure
Roguelike DungeonsTreat the entrance as an expedition base. Official gallery ↗
A Nether Citadel from Friends and Foes
Nether CitadelA dedicated destination for the Wildfire encounter. Official gallery ↗
FamilyBest useField rule
Forest RuinsShort local exploration and hidden-space searchesCheck forest edges and interiors; inspect for containers and concealed rooms.
StructoryAtmospheric landmarks and route memoryMark useful structures even when the immediate loot is modest.
Moog’s Voyager StructuresLarge variety, rare landmarks and biome-specific discoveriesTravel broadly in fresh Overworld chunks; rare towers and cathedrals may be far apart.
Roguelike DungeonsLong combat sessions, spawners and tiered lootEstablish a safe surface base and return route before going deep.
Friends & Foes sitesSpecific mobs and special rewardsSnowy cabins, illager sites and Nether Citadels are destinations, not incidental scenery.

Make a named network.

Home Hub

The single obvious return point beside the main house—not hidden in a storage room.

Village Hub

At the protected trade village, close enough to be safe but not blocking villager movement.

Dungeon Base

Outside the dangerous structure with spare food, blocks and a recoverable exit route.

Portal Hub

A secured interchange between Overworld and Nether routes.

Map discipline

Use consistent waypoint names: biome or structure first, purpose second—“Snowy Cabin / Iceologer,” not “cool place.”

Three separate storage rules.

Packed Up

Use backpack tiers for mobile capacity. Keep essential return items in the same predictable slots.

Lootr

Eligible generated chests can give each player a separate loot roll. Ordinary player chests remain shared storage.

Keep Inventory Orbs

Test the exact server behavior using expendable items before trusting it with rare gear or a full backpack.

Before changing the pack.

Adding structures

Expect them in fresh chunks. Already generated terrain, including pregenerated terrain, normally remains unchanged.

Removing content

Back up the world first. Existing blocks, items or entities from the removed mod can disappear or become invalid.

Performance

Keep Lithium and FerriteCore. When the server lags, entity AI, view distance and generating new chunks often matter more than adding raw memory.

Client-only tools

Xaero’s maps and AppleSkin affect each player’s interface; everyone who wants those displays installs them on their own client.