Installed world systems, A–Z

Codex.

A concise index of what every installed mod contributes. Technical dependencies and the original PDFs live here; the rest of the site is organized by actual survival activity.

Three practical groups.

Client interfaceAppleSkin is in the audited folder but is primarily a client HUD. Xaero’s Minimap and World Map are useful optional client companions; they were not among the 32 server-folder JARs audited for recipes.
Server-focusedChunky, Roguelike Dungeons, Moog’s Voyager Structures and other vanilla-data world systems can do their work on the server without adding new client assets.
Client + serverCreature, food, item, weapon and block mods belong on both sides so registries, assets and interactions match.
Dependency follows its modFabric API, JamLib, ResourcefulLib, Villager API, Moog’s Structure Lib and the SuperMartijn642 libraries go wherever their dependent mod requires them.
Version caution

This guide describes the supplied 26.3 server-folder set. Loader metadata and author instructions remain the final authority if you replace a JAR with a different build.

The pack from A to Z.

ModKindWhat it changesBest use
Advancements+GoalsAdds extra advancement paths for exploration, food, mining, oceans and redstone.Use as a quiet progress journal rather than a mandatory mission list.
AppleSkinClientShows hunger and saturation details in the HUD.Compare expedition foods before committing ingredients.
ChunkyServerPregenerates and manages world chunks without adding items or recipes.Prepare exploration terrain ahead of time to reduce generation spikes.
Dragon Egg RespawnsWorld ruleMakes the Dragon Egg respawn every time the Ender Dragon is defeated.Allows repeat Dragon victories to award another egg; it adds no recipe entry.
Fabric APILibraryCommon Fabric hooks used by many installed mods.Required infrastructure; no independent survival activity.
Farmer’s Delight RefabricatedFoodAdds kitchen stations, wild crops, cabinets and a large meal progression.Build the kitchen and pantry described in Farming.
FerriteCorePerformanceReduces memory use by optimizing internal data structures.Keep it; it adds no items or recipes.
Forest RuinsWorldAdds overgrown forest discoveries.Search fresh forest chunks and inspect hidden spaces.
Friends & FoesCreaturesAdds Mob Vote-inspired allies, enemies, rewards and structures.Track Glares, Iceologers, Rascals and Wildfires in the Bestiary.
JamLibLibrarySupporting code required by another installed mod.Keep it with its dependent mod.
Keeg’s WeaponsWeaponsAdds an expanded weapon path and a 7×7 crafting system.Use the dedicated Keeg’s 7×7 section in Crafting.
Keep Inventory OrbsRecoveryAdds an item-based way to preserve inventory through death, subject to configuration.Test with expendable gear before a major expedition.
LithiumPerformanceOptimizes game logic and server tick work.Keep for server performance; it adds no content.
LivingThingsCreaturesAdds animals, special meats, mounts and dangerous Nether encounters.Use Bestiary filters to separate tameable animals from rideable ones.
LootrMultiplayerGives each player separate access to eligible generated loot.Raid the same dungeon together without one player taking every roll.
Moog’s Structure LibLibraryStructure-generation support for Moog’s content.Required infrastructure rather than a separate chapter.
Moog’s Voyager StructuresWorldAdds a broad set of vanilla-style landmarks.Travel into fresh chunks and mark rare finds.
More Villagers Re-employedTradingExpands professions, workstations and specialized trades.Build a protected village network with useful jobs.
Moving ElevatorsBuildingAdds vertical platforms and controls.Connect base floors without a bulky staircase.
NaturalistWildlifeAdds many animals, variants, lifecycle behaviors and materials.Use the taming guide and build a sanctuary or aquarium.
Packed UpStorageAdds wearable storage tiers.Carry expedition supplies and leave room for structure loot.
Polymorph+UtilityLets you select among overlapping recipe results at runtime.Resolve crafting conflicts without changing the packaged recipes.
ResourcefulLibLibraryShared code used by content mods.Dependency only; keep it when required.
RightClickHarvestFarmingHarvests eligible mature crops and replants them in one action.Speed up dense crop plots where tags are compatible.
Roguelike DungeonsWorldGenerates large hostile dungeon complexes with spawners and loot.Establish a safe entrance camp before descending.
Server-Side WaystonesTravelAdds nameable travel points with server-controlled rules.Link home, village, dungeon base and portal hub.
StructoryWorldAdds atmospheric, vanilla-friendly structures.Use its landmarks for route memory as well as loot.
SuperMartijn642 Config LibLibraryConfiguration support for dependent mods.Keep beside the mods that require it.
SuperMartijn642 Core LibLibraryCore shared systems for dependent mods.Removing it can prevent dependent mods from loading.
Tools of ObsidianGearAdds Obsidian equipment progression.A strong mid-game foundation for tougher expeditions.
Variants & VenturesCreaturesAdds hostile Gelid, Thicket, Verdant and Murk variants.Prepare for freezing, poison arrows and aquatic combat.
Villager APILibraryProfession and trade framework for villager expansions.Supporting dependency rather than standalone content.
Weapons ExpandedWeaponsAdds weapon classes with different reach, speed and combat roles.Choose a weapon by role, then verify its exact recipe.