Installed world systems, A–Z
Codex.
A concise index of what every installed mod contributes. Technical dependencies and the original PDFs live here; the rest of the site is organized by actual survival activity.
Three practical groups.
Client interfaceAppleSkin is in the audited folder but is primarily a client HUD. Xaero’s Minimap and World Map are useful optional client companions; they were not among the 32 server-folder JARs audited for recipes.
Server-focusedChunky, Roguelike Dungeons, Moog’s Voyager Structures and other vanilla-data world systems can do their work on the server without adding new client assets.
Client + serverCreature, food, item, weapon and block mods belong on both sides so registries, assets and interactions match.
Dependency follows its modFabric API, JamLib, ResourcefulLib, Villager API, Moog’s Structure Lib and the SuperMartijn642 libraries go wherever their dependent mod requires them.
Version caution
This guide describes the supplied 26.3 server-folder set. Loader metadata and author instructions remain the final authority if you replace a JAR with a different build.
The pack from A to Z.
| Mod | Kind | What it changes | Best use |
|---|---|---|---|
| Advancements+ | Goals | Adds extra advancement paths for exploration, food, mining, oceans and redstone. | Use as a quiet progress journal rather than a mandatory mission list. |
| AppleSkin | Client | Shows hunger and saturation details in the HUD. | Compare expedition foods before committing ingredients. |
| Chunky | Server | Pregenerates and manages world chunks without adding items or recipes. | Prepare exploration terrain ahead of time to reduce generation spikes. |
| Dragon Egg Respawns | World rule | Makes the Dragon Egg respawn every time the Ender Dragon is defeated. | Allows repeat Dragon victories to award another egg; it adds no recipe entry. |
| Fabric API | Library | Common Fabric hooks used by many installed mods. | Required infrastructure; no independent survival activity. |
| Farmer’s Delight Refabricated | Food | Adds kitchen stations, wild crops, cabinets and a large meal progression. | Build the kitchen and pantry described in Farming. |
| FerriteCore | Performance | Reduces memory use by optimizing internal data structures. | Keep it; it adds no items or recipes. |
| Forest Ruins | World | Adds overgrown forest discoveries. | Search fresh forest chunks and inspect hidden spaces. |
| Friends & Foes | Creatures | Adds Mob Vote-inspired allies, enemies, rewards and structures. | Track Glares, Iceologers, Rascals and Wildfires in the Bestiary. |
| JamLib | Library | Supporting code required by another installed mod. | Keep it with its dependent mod. |
| Keeg’s Weapons | Weapons | Adds an expanded weapon path and a 7×7 crafting system. | Use the dedicated Keeg’s 7×7 section in Crafting. |
| Keep Inventory Orbs | Recovery | Adds an item-based way to preserve inventory through death, subject to configuration. | Test with expendable gear before a major expedition. |
| Lithium | Performance | Optimizes game logic and server tick work. | Keep for server performance; it adds no content. |
| LivingThings | Creatures | Adds animals, special meats, mounts and dangerous Nether encounters. | Use Bestiary filters to separate tameable animals from rideable ones. |
| Lootr | Multiplayer | Gives each player separate access to eligible generated loot. | Raid the same dungeon together without one player taking every roll. |
| Moog’s Structure Lib | Library | Structure-generation support for Moog’s content. | Required infrastructure rather than a separate chapter. |
| Moog’s Voyager Structures | World | Adds a broad set of vanilla-style landmarks. | Travel into fresh chunks and mark rare finds. |
| More Villagers Re-employed | Trading | Expands professions, workstations and specialized trades. | Build a protected village network with useful jobs. |
| Moving Elevators | Building | Adds vertical platforms and controls. | Connect base floors without a bulky staircase. |
| Naturalist | Wildlife | Adds many animals, variants, lifecycle behaviors and materials. | Use the taming guide and build a sanctuary or aquarium. |
| Packed Up | Storage | Adds wearable storage tiers. | Carry expedition supplies and leave room for structure loot. |
| Polymorph+ | Utility | Lets you select among overlapping recipe results at runtime. | Resolve crafting conflicts without changing the packaged recipes. |
| ResourcefulLib | Library | Shared code used by content mods. | Dependency only; keep it when required. |
| RightClickHarvest | Farming | Harvests eligible mature crops and replants them in one action. | Speed up dense crop plots where tags are compatible. |
| Roguelike Dungeons | World | Generates large hostile dungeon complexes with spawners and loot. | Establish a safe entrance camp before descending. |
| Server-Side Waystones | Travel | Adds nameable travel points with server-controlled rules. | Link home, village, dungeon base and portal hub. |
| Structory | World | Adds atmospheric, vanilla-friendly structures. | Use its landmarks for route memory as well as loot. |
| SuperMartijn642 Config Lib | Library | Configuration support for dependent mods. | Keep beside the mods that require it. |
| SuperMartijn642 Core Lib | Library | Core shared systems for dependent mods. | Removing it can prevent dependent mods from loading. |
| Tools of Obsidian | Gear | Adds Obsidian equipment progression. | A strong mid-game foundation for tougher expeditions. |
| Variants & Ventures | Creatures | Adds hostile Gelid, Thicket, Verdant and Murk variants. | Prepare for freezing, poison arrows and aquatic combat. |
| Villager API | Library | Profession and trade framework for villager expansions. | Supporting dependency rather than standalone content. |
| Weapons Expanded | Weapons | Adds weapon classes with different reach, speed and combat roles. | Choose a weapon by role, then verify its exact recipe. |