Acacia Cabinet
Kitchen storage cabinet; functions as a container. Wood type changes appearance, not core behavior.
Availability: Craftable/cookable (1 eligible route(s))
Static audit of the 32 supplied Fabric 26.3 mod JARs. Every packaged recipe is indexed, including crafting, furnaces, campfires, brewing, smithing, stonecutting, Farmer's Delight stations, Naturalist net interactions, Packed Up upgrades, and Keeg's 7×7 weapon forges.
“0 items / 0 recipes” is intentional: performance, library, behavior, and structure mods can substantially affect play without registering craftable content.
| Mod | Version | Role | Items/blocks | Recipes | What it does |
|---|---|---|---|---|---|
Advancements+mr_advancements_plus | 1.6.2 | Systems/library/worldgen | 0 | 0 | Adds or changes advancements; no registered survival items or packaged recipes were found. |
AppleSkinappleskin | 3.0.10+mc26.3 | Systems/library/worldgen | 0 | 0 | Client HUD information for hunger and saturation; no items or recipes. |
Chunkychunky | 1.5.3 | Systems/library/worldgen | 0 | 0 | Chunk pregeneration/management utility; no items or recipes. |
Fabric APIfabric-api | 0.164.0+26.3 | Systems/library/worldgen | 0 | 0 | Fabric platform APIs required by other mods; no player-facing item set in this JAR. |
Farmer's Delightfarmersdelight | 26.3-3.6.29+refabricated | Content | 231 | 351 | Large farming and cooking expansion: crops, knives, kitchen blocks, meals, feast blocks, soil improvements, storage, and decorative canvas/tatami pieces. |
FerriteCoreferritecore | 9.0.0 | Systems/library/worldgen | 0 | 0 | Memory optimization; no items or recipes. |
Forest Ruinsforest_ruins | 1.0.0 | Systems/library/worldgen | 0 | 0 | Adds forest ruin world-generation content; no registered items or recipes were found. |
Friends&Foesfriendsandfoes | 5.0.3 | Content | 52 | 39 | Adds former mob-vote concepts and related blocks/items: Glares, Crabs, Penguins, Copper/Tuff Golems, hostile mobs, totems, beehive variants, and oxidizing copper pieces. |
JamLibjamlib | 2.3.1+26.3.x | Systems/library/worldgen | 0 | 0 | Support library; no player-facing items or recipes. |
Keeg's Weaponskeegsweapons | 0.7.3-26.3 | Content | 40 | 33 | Adds four weapon families, legendary variants, custom enchantments, four 7×7 weapon forges, and an anti-air beacon. |
Keep Inventory Orbsmr_keep_inventoryorbs | 1-v1.4-mc1.21.x-26.3 | Systems/library/worldgen | 0 | 0 | Changes keep-inventory behavior using experience-orb mechanics; no registered items or packaged recipes were found. |
Lithiumlithium | 0.26.2+mc26.3 | Systems/library/worldgen | 0 | 0 | Game-logic/server optimization; no items or recipes. |
Living Thingslivingthings | 26.3-2.3.2 | Content | 38 | 18 | Adds many animals and fantasy creatures plus meats, creature drops, an ancient helmet, an animal bucket, a lexicon, and an ostrich nest. |
Lootrlootr | 1.25.42.124 | Content | 15 | 0 | Converts eligible structure loot containers into per-player or per-team instanced loot. Its container blocks are normally generated/conversion-managed, not crafted. |
Moog's Structure Libmoogs_structures | 3.4.2+fabric | Systems/library/worldgen | 0 | 0 | Structure support library; no player-facing items or recipes. |
MoogsVoyagerStructuresmvs | 5.1.3 | Systems/library/worldgen | 0 | 0 | Adds exploration structures and their loot/world generation; no registered items or recipes were found. |
MoreVillagersmorevillagers | 1.26.9.4 | Content | 11 | 10 | Adds villager professions and their job-site blocks, plus exploration-map trades and a Christmas chest trade. |
Moving Elevatorsmovingelevators | 1.4.12 | Content | 3 | 3 | Buildable moving elevators made from controllers, floor displays, and bindable remote panels. |
Naturalistnaturalist | 2.0.6 | Content | 150 | 118 | Wildlife expansion with animals, animal drops, food, capture tools, eggs, buckets, shellstone building blocks, and decorative nature blocks. |
Packed Uppackedup | 1.1.1 | Content | 7 | 26 | Configurable portable backpacks in seven tiers. Recipes and storage sizes are configuration-dependent. |
Polymorph+polymorph_plus | 1.4.2+26.3.0 | Systems/library/worldgen | 0 | 0 | Recipe-conflict selection utility; it changes how overlapping recipes are chosen but adds no content items. |
Resourceful Libresourcefullib | 6.0.1 | Systems/library/worldgen | 0 | 0 | Support library used by content mods; no player-facing items or recipes. |
Right Click Harvestrightclickharvest | 4.6.2+26.3.x | Systems/library/worldgen | 0 | 0 | Lets crops be harvested and replanted by right-clicking; no items or recipes. |
Roguelike Dungeonsroguelike | fabric-2.1.2+mc26.3 | Systems/library/worldgen | 0 | 0 | Adds roguelike dungeon world generation; no registered items or recipes were found. |
sswaystonessswaystones | 1.3.2 | Content | 13 | 13 | Server-side teleportation network with multiple waystone styles and a portable waystone; XP cost, combat lockout, ownership, and limits are configurable. |
Structorystructory | 1.3.18+26.3 | Systems/library/worldgen | 0 | 0 | Adds world-generation structures; no registered items or recipes were found. |
SuperMartijn642's Config Librarysupermartijn642configlib | 1.1.8+a | Systems/library/worldgen | 0 | 0 | Configuration support library; no player-facing items or recipes. |
SuperMartijn642's Core Libsupermartijn642corelib | 1.1.25 | Systems/library/worldgen | 0 | 0 | Core support library and conditional-recipe wrapper used by Packed Up. |
Tools Of Obsidiantoolsofobsidian | 1.10.0 | Content | 14 | 15 | Obsidian tool, weapon, bow, shield, and armor set with recipes based around obsidian and higher-tier materials. |
Variants&Venturesvariantsandventures | 1.0.28 | Content | 4 | 0 | Adds four hostile mob variants and their creative spawn eggs; normal encounters come from spawning rules, not crafting. |
VillagerAPIvillagerapi | 1.26.9.6 | Systems/library/worldgen | 0 | 0 | Villager profession/trade support library; no player-facing items or recipes. |
Weapons Expandedweaponsexpanded | 2.1.2 | Content | 104 | 168 | Adds broad weapon families across material tiers, ranged ammunition, special mode-switching weapons, enchantments, potions, loot, and villager-trade integration. |
Eligible The required recipe system is installed, so the recipe can load in this mod set. Config-dependent The recipe is packaged but can be enabled or disabled by server settings, chiefly Packed Up backpack tiers.
Entries include normal survival content, Creative spawn eggs, technical states, and non-craftable world/loot/trade content. Production and ingredient links jump to the exact recipe definitions.
Kitchen storage cabinet; functions as a container. Wood type changes appearance, not core behavior.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Placeable shared food/feast. Interact with it to take servings until depleted.
Availability: Craftable/cookable (2 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Compact storage/building block for the named crop or material; reversible packing recipes are provided where present.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Craftable/cookable (1 eligible route(s))
Kitchen storage cabinet; functions as a container. Wood type changes appearance, not core behavior.
Availability: Craftable/cookable (1 eligible route(s))
Farmer's Delight ingredient, serving, or utility item. Its exact production and downstream uses are linked below.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (3 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Compact storage/building block for the named crop or material; reversible packing recipes are provided where present.
Availability: Craftable/cookable (1 eligible route(s))
Kitchen storage cabinet; functions as a container. Wood type changes appearance, not core behavior.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Farmer's Delight ingredient, serving, or utility item. Its exact production and downstream uses are linked below.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Crop growth block. It is produced by planting the corresponding seed/crop; some stages are internal and not normal inventory items.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Farmer's Delight ingredient, serving, or utility item. Its exact production and downstream uses are linked below.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Cabbage · Cabbage · Cabbage
Used by: Gleaming Salad · Cabbage Leaf · Cabbage Leaf
Crop growth block. It is produced by planting the corresponding seed/crop; some stages are internal and not normal inventory items.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Compact storage/building block for the named crop or material; reversible packing recipes are provided where present.
Availability: Craftable/cookable (1 eligible route(s))
Farmer's Delight ingredient, serving, or utility item. Its exact production and downstream uses are linked below.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Farmer's Delight ingredient, serving, or utility item. Its exact production and downstream uses are linked below.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Cabbage Seeds · Cabbage Seeds · Cabbage · Cabbage Seeds
Used by: Cabbage · Cabbage Seeds → Plant Oil
Farmer's Delight ingredient, serving, or utility item. Its exact production and downstream uses are linked below.
Availability: Craftable/cookable (4 eligible route(s))
Decorative building/flooring block made from Farmer's Delight plant fibers.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Compact storage/building block for the named crop or material; reversible packing recipes are provided where present.
Availability: Craftable/cookable (1 eligible route(s))
Kitchen storage cabinet; functions as a container. Wood type changes appearance, not core behavior.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Placeable shared food/feast. Interact with it to take servings until depleted.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Chocolate Pie · Chocolate Pie · Chocolate Pie
Used by: Slice of Chocolate Pie
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Bacon · Cooked Bacon · Cooked Bacon
Used by: No direct packaged ingredient use
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (4 eligible route(s))
Made by: Cooked Chicken Cuts · Cooked Chicken Cuts · Cooked Chicken Cuts · Cooked Chicken Cuts
Used by: No direct packaged ingredient use
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (4 eligible route(s))
Made by: Cooked Cod Slice · Cooked Cod Slice · Cooked Cod Slice · Cooked Cod Slice
Used by: No direct packaged ingredient use
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (4 eligible route(s))
Made by: Cooked Mutton Chops · Cooked Mutton Chops · Cooked Mutton Chops · Cooked Mutton Chops
Used by: Roasted Mutton Chops
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Cooked Rice
Used by: Cod Roll · Honey Glazed Ham · Roasted Mutton Chops · Salmon Roll · Steak and Potatoes
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (4 eligible route(s))
Made by: Cooked Salmon Slice · Cooked Salmon Slice · Cooked Salmon Slice · Cooked Salmon Slice
Used by: No direct packaged ingredient use
Six-slot cooking station placed above a heat source. Makes Farmer's Delight cooking recipes, can retain multiple servings, and may expose a recipe book.
Packaged tooltip/name notes: Empty Holds 1 serving of: Holds %s servings of:
Availability: Craftable/cookable (1 eligible route(s))
Fast, low-damage knife used for combat and Cutting Board recipes. Harvesting suitable plants/animals with it can guarantee extra drops such as Straw or Ham.
Availability: Craftable/cookable (1 eligible route(s))
Kitchen storage cabinet; functions as a container. Wood type changes appearance, not core behavior.
Availability: Craftable/cookable (1 eligible route(s))
Processing station: place an ingredient, then use the specified knife/tool to produce cutting outputs. Dispensers may automate it when enabled.
Packaged tooltip/name notes: This doesn't seem cuttable... Maybe with a different tool... %s remaining...
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Kitchen storage cabinet; functions as a container. Wood type changes appearance, not core behavior.
Availability: Craftable/cookable (1 eligible route(s))
Fast, low-damage knife used for combat and Cutting Board recipes. Harvesting suitable plants/animals with it can guarantee extra drops such as Straw or Ham.
Availability: Craftable/cookable (1 eligible route(s))
Feed to a tamed wolf for the code-defined healing/buff interaction.
Packaged tooltip/name notes: When fed to a tamed Wolf:
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Occasional farming/soil-related drop used as an organic resource; not produced by a normal crafting recipe.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Fast, low-damage knife used for combat and Cutting Board recipes. Harvesting suitable plants/animals with it can guarantee extra drops such as Straw or Ham.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (3 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Decorative building/flooring block made from Farmer's Delight plant fibers.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Full Tatami Mat · Full Tatami Mat
Used by: Half Tatami Mat · Tatami Block
Placeable shared food/feast. Interact with it to take servings until depleted.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Fast, low-damage knife used for combat and Cutting Board recipes. Harvesting suitable plants/animals with it can guarantee extra drops such as Straw or Ham.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Decorative building/flooring block made from Farmer's Delight plant fibers.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Placeable shared food/feast. Interact with it to take servings until depleted.
Availability: Craftable/cookable (1 eligible route(s))
Feed to a tamed mount for the code-defined healing/buff interaction.
Packaged tooltip/name notes: When fed to a tamed mount:
Availability: Craftable/cookable (1 eligible route(s))
Drink that clears one harmful status effect.
Packaged tooltip/name notes: Clears 1 Harmful Effect
Availability: Craftable/cookable (1 eligible route(s))
Fast, low-damage knife used for combat and Cutting Board recipes. Harvesting suitable plants/animals with it can guarantee extra drops such as Straw or Ham.
Availability: Craftable/cookable (1 eligible route(s))
Kitchen storage cabinet; functions as a container. Wood type changes appearance, not core behavior.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Light Blue Hanging Canvas Sign
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Light Gray Hanging Canvas Sign
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Kitchen storage cabinet; functions as a container. Wood type changes appearance, not core behavior.
Availability: Craftable/cookable (1 eligible route(s))
Drink that grants a small instant-healing effect.
Packaged tooltip/name notes: Minor Instant Health
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Drinkable milk portion that clears one status effect rather than clearing everything like a bucket.
Packaged tooltip/name notes: Clears 1 Effect
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Minced Beef
Used by: Beef Patty · Beef Patty · Beef Patty · Pasta with Meatballs
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Fast, low-damage knife used for combat and Cutting Board recipes. Harvesting suitable plants/animals with it can guarantee extra drops such as Straw or Ham.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Kitchen storage cabinet; functions as a container. Wood type changes appearance, not core behavior.
Availability: Craftable/cookable (1 eligible route(s))
Farmer's Delight ingredient, serving, or utility item. Its exact production and downstream uses are linked below.
Availability: Craftable/cookable (2 eligible route(s))
Compact storage/building block for the named crop or material; reversible packing recipes are provided where present.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Crop growth block. It is produced by planting the corresponding seed/crop; some stages are internal and not normal inventory items.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Placeable compost pile that slowly converts into Rich Soil; sun, nearby water, and mushrooms improve the process.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Organic Compost · Organic Compost
Used by: No direct packaged ingredient use
Kitchen storage cabinet; functions as a container. Wood type changes appearance, not core behavior.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Kitchen storage cabinet; functions as a container. Wood type changes appearance, not core behavior.
Availability: Craftable/cookable (1 eligible route(s))
Compact storage/building block for the named crop or material; reversible packing recipes are provided where present.
Availability: Craftable/cookable (1 eligible route(s))
Placeable shared food/feast. Interact with it to take servings until depleted.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Farmer's Delight ingredient, serving, or utility item. Its exact production and downstream uses are linked below.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Pumpkin Slice · Pumpkin Slice
Used by: Fruit Salad · Pumpkin Seeds · Pumpkin Soup
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Farmer's Delight ingredient, serving, or utility item. Its exact production and downstream uses are linked below.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Raw Chicken Cuts
Used by: Cooked Chicken Cuts · Cooked Chicken Cuts · Cooked Chicken Cuts
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Raw Cod Slice
Used by: Cod Roll · Cooked Cod Slice · Cooked Cod Slice · Cooked Cod Slice
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Raw Mutton Chops
Used by: Cooked Mutton Chops · Cooked Mutton Chops · Cooked Mutton Chops
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Raw Salmon Slice
Used by: Cooked Salmon Slice · Cooked Salmon Slice · Cooked Salmon Slice · Salmon Roll
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Compact storage/building block for the named crop or material; reversible packing recipes are provided where present.
Availability: Craftable/cookable (1 eligible route(s))
Crop growth block. It is produced by planting the corresponding seed/crop; some stages are internal and not normal inventory items.
Packaged tooltip/name notes: This seed must be planted in shallow water.
Availability: Craftable/cookable (4 eligible route(s))
Made by: Rice Crops · Rice Crops · Rice Crops · Rice Crops · Rice Crops · Rice Crops · Rice Crops · Rice Crops
Used by: Rice Panicle
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Rice Panicle · Rice Panicle
Used by: Rice Crops · Rice Crops · Rice Crops · Rice Crops
Crop growth block. It is produced by planting the corresponding seed/crop; some stages are internal and not normal inventory items.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Placeable shared food/feast. Interact with it to take servings until depleted.
Availability: Craftable/cookable (1 eligible route(s))
Upgraded farm soil that supports crop growth and can provide random growth boosts according to configuration.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Tilled Rich Soil for crops; retains the Rich Soil farming benefits.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Placeable shared food/feast. Interact with it to take servings until depleted.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Vertical utility/decorative rope. It supports hanging tomato vines and can be reeled upward when that option is enabled.
Availability: Craftable/cookable (2 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Craftable/cookable (1 eligible route(s))
Throwable rotten tomato used for mischief and the associated raider advancement.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Placeable netting intended to catch falls/reduce fall danger and used as a soft decorative platform.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
World-generated wild crop/plant. Harvest it for the corresponding crop or seed and use it to start farming.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
World-generated wild crop/plant. Harvest it for the corresponding crop or seed and use it to start farming.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: Beetroot Seeds · Beetroot Seeds · Beetroot Seeds
Placeable shared food/feast. Interact with it to take servings until depleted.
Availability: Craftable/cookable (1 eligible route(s))
Portable/placeable cooking tool. Hold food in the other hand near heat to cook it, or sneak-use to place the skillet.
Packaged tooltip/name notes: This can't be cooked... Can't cook while flooded...
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Slice of Sweet Berry Cheesecake
Used by: No direct packaged ingredient use
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Kitchen storage cabinet; functions as a container. Wood type changes appearance, not core behavior.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Kitchen heat source that supports multiple cooking vessels and is used beneath a Cooking Pot or Skillet.
Availability: Craftable/cookable (1 eligible route(s))
Dry plant fiber obtained by harvesting suitable grasses/crops with a knife; used in rope, canvas, tatami, compost, and other recipes.
Availability: Craftable/cookable (4 eligible route(s))
Made by: Straw · Stripped Bamboo Block · Rice Crops · Rice Crops · Rice Crops · Rice Crops
Used by: Organic Compost · Organic Compost · Packed Mud
Compact storage/building block for the named crop or material; reversible packing recipes are provided where present.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Placeable shared food/feast. Interact with it to take servings until depleted.
Availability: Craftable/cookable (1 eligible route(s))
Placeable shared food/feast. Interact with it to take servings until depleted.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Sweet Berry Cheesecake · Sweet Berry Cheesecake
Used by: Slice of Sweet Berry Cheesecake
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Decorative building/flooring block made from Farmer's Delight plant fibers.
Availability: Craftable/cookable (2 eligible route(s))
Farmer's Delight ingredient, serving, or utility item. Its exact production and downstream uses are linked below.
Availability: Craftable/cookable (2 eligible route(s))
Compact storage/building block for the named crop or material; reversible packing recipes are provided where present.
Availability: Craftable/cookable (1 eligible route(s))
Farmer's Delight ingredient, serving, or utility item. Its exact production and downstream uses are linked below.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Tomato Sauce · Tomato Sauce
Used by: Fish Stew · Pasta with Meatballs · Pasta with Mutton Chop
Farmer's Delight ingredient, serving, or utility item. Its exact production and downstream uses are linked below.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Tomato Seeds · Tomato Seeds · Tomato Seeds · Tomato Seeds
Used by: Tomato · Tomato Seeds → Plant Oil
World-generated wild crop/plant. Harvest it for the corresponding crop or seed and use it to start farming.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: Tomato Seeds · Tomato Seeds · Tomato Seeds
Crop growth block. It is produced by planting the corresponding seed/crop; some stages are internal and not normal inventory items.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Crop growth block. It is produced by planting the corresponding seed/crop; some stages are internal and not normal inventory items.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Knife-cut tree material used in Organic Compost and related recipes.
Availability: Craftable/cookable (24 eligible route(s))
Made by: Stripped Acacia Log · Stripped Acacia Wood · Stripped Birch Log · Stripped Birch Wood · Stripped Cherry Log · Stripped Cherry Wood · Stripped Crimson Hyphae · Stripped Crimson Stem · Stripped Dark Oak Log · Stripped Dark Oak Wood · Stripped Jungle Log · Stripped Jungle Wood · Stripped Mangrove Log · Stripped Mangrove Wood · Stripped Oak Log · Stripped Oak Wood · Stripped Pale Oak Log · Stripped Pale Oak Wood · Stripped Poplar Log · Stripped Poplar Wood · +5 more
Used by: Organic Compost · Paper
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Edible food or drink. It restores hunger/saturation; substantial meals may grant Nourishment and hot comfort foods may grant Comfort. Exact food values/effects are code-defined and can be shown in-game by tooltips.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Kitchen storage cabinet; functions as a container. Wood type changes appearance, not core behavior.
Availability: Craftable/cookable (1 eligible route(s))
Farmer's Delight ingredient, serving, or utility item. Its exact production and downstream uses are linked below.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
World-generated wild crop/plant. Harvest it for the corresponding crop or seed and use it to start farming.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: Cabbage Seeds · Cabbage Seeds · Cabbage Seeds
World-generated wild crop/plant. Harvest it for the corresponding crop or seed and use it to start farming.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: Carrot · Light Gray Dye · Light Gray Dye
World-generated wild crop/plant. Harvest it for the corresponding crop or seed and use it to start farming.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
World-generated wild crop/plant. Harvest it for the corresponding crop or seed and use it to start farming.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
World-generated wild crop/plant. Harvest it for the corresponding crop or seed and use it to start farming.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: Rice Crops · Rice Crops · Rice Crops
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable Farmer's Delight building, farming, storage, or kitchen block. Linked recipes show how it is made and used.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Craftable/cookable (1 eligible route(s))
Writable canvas sign variant. Color/mounting style changes appearance; wall variants are block states rather than separately obtainable items where applicable.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Wood-style variant of a vanilla beehive. Houses bees and stores honey; core behavior matches a beehive. Availability is individually configurable.
Availability: Craftable/cookable (1 eligible route(s))
Wood-style variant of a vanilla beehive. Houses bees and stores honey; core behavior matches a beehive. Availability is individually configurable.
Availability: Craftable/cookable (1 eligible route(s))
Creative/admin spawn item. Using it spawns a Barnacle; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Barnacle drop and crafting/brewing ingredient where referenced by packaged recipes.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Wood-style variant of a vanilla beehive. Houses bees and stores honey; core behavior matches a beehive. Availability is individually configurable.
Availability: Craftable/cookable (1 eligible route(s))
Decorative flower associated with Mooblooms; usable as a plant/dye-related ingredient where recipes or tags accept it.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Wood-style variant of a vanilla beehive. Houses bees and stores honey; core behavior matches a beehive. Availability is individually configurable.
Availability: Craftable/cookable (1 eligible route(s))
Oxidizing/waxed copper redstone button. Oxidation state changes its appearance/behavioral timing as implemented by the mod; waxing locks the state.
Availability: Craftable/cookable (1 eligible route(s))
Creative/admin spawn item. Using it spawns a Copper Golem; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Crab drop and brewing reagent for Reaching potions, which increase block-interaction range.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Lingering Potion containing Reaching · Potion containing Reaching · Splash Potion containing Reaching
Placeable creature egg that cracks and hatches through block/entity logic.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Crab; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Wood-style variant of a vanilla beehive. Houses bees and stores honey; core behavior matches a beehive. Availability is individually configurable.
Availability: Craftable/cookable (1 eligible route(s))
Wood-style variant of a vanilla beehive. Houses bees and stores honey; core behavior matches a beehive. Availability is individually configurable.
Availability: Craftable/cookable (1 eligible route(s))
Oxidizing/waxed copper redstone button. Oxidation state changes its appearance/behavioral timing as implemented by the mod; waxing locks the state.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Oxidizing/waxed lightning-rod variant. It attracts lightning and emits redstone like a normal lightning rod; waxing prevents further oxidation.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Glare; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Iceologer; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Illusioner; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Wood-style variant of a vanilla beehive. Houses bees and stores honey; core behavior matches a beehive. Availability is individually configurable.
Availability: Craftable/cookable (1 eligible route(s))
Wood-style variant of a vanilla beehive. Houses bees and stores honey; core behavior matches a beehive. Availability is individually configurable.
Availability: Craftable/cookable (1 eligible route(s))
Creative/admin spawn item. Using it spawns a Mauler; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Moobloom; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Music disc; plays “Cleo — Around the Corner” in a jukebox.
Packaged tooltip/name notes: Cleo - Around the Corner
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Wood-style variant of a vanilla beehive. Houses bees and stores honey; core behavior matches a beehive. Availability is individually configurable.
Availability: Craftable/cookable (1 eligible route(s))
Oxidizing/waxed copper redstone button. Oxidation state changes its appearance/behavioral timing as implemented by the mod; waxing locks the state.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Oxidizing/waxed lightning-rod variant. It attracts lightning and emits redstone like a normal lightning rod; waxing prevents further oxidation.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Wood-style variant of a vanilla beehive. Houses bees and stores honey; core behavior matches a beehive. Availability is individually configurable.
Availability: Craftable/cookable (1 eligible route(s))
Placeable creature egg that cracks and hatches through block/entity logic.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Penguin drop and brewing reagent for Gliding potions, which make surfaces slippery and affect boat movement through related effects.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Lingering Potion containing Gliding · Potion containing Gliding · Splash Potion containing Gliding
Creative/admin spawn item. Using it spawns a Penguin; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Wood-style variant of a vanilla beehive. Houses bees and stores honey; core behavior matches a beehive. Availability is individually configurable.
Availability: Craftable/cookable (1 eligible route(s))
Friends&Foes decorative, redstone, habitat, or creature-development block.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Rascal; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Wood-style variant of a vanilla beehive. Houses bees and stores honey; core behavior matches a beehive. Availability is individually configurable.
Availability: Craftable/cookable (1 eligible route(s))
Protective totem that triggers when damage would leave the holder below half maximum health, producing the mod's freezing defensive effect.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Protective totem that triggers when damage would leave the holder below half maximum health, producing the mod's illusion/displacement defensive effect.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Tuff Golem; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Wood-style variant of a vanilla beehive. Houses bees and stores honey; core behavior matches a beehive. Availability is individually configurable.
Availability: Craftable/cookable (1 eligible route(s))
Oxidizing/waxed copper redstone button. Oxidation state changes its appearance/behavioral timing as implemented by the mod; waxing locks the state.
Availability: Craftable/cookable (1 eligible route(s))
Oxidizing/waxed copper redstone button. Oxidation state changes its appearance/behavioral timing as implemented by the mod; waxing locks the state.
Availability: Craftable/cookable (1 eligible route(s))
Oxidizing/waxed lightning-rod variant. It attracts lightning and emits redstone like a normal lightning rod; waxing prevents further oxidation.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Oxidizing/waxed lightning-rod variant. It attracts lightning and emits redstone like a normal lightning rod; waxing prevents further oxidation.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Oxidizing/waxed copper redstone button. Oxidation state changes its appearance/behavioral timing as implemented by the mod; waxing locks the state.
Availability: Craftable/cookable (1 eligible route(s))
Oxidizing/waxed lightning-rod variant. It attracts lightning and emits redstone like a normal lightning rod; waxing prevents further oxidation.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Oxidizing/waxed copper redstone button. Oxidation state changes its appearance/behavioral timing as implemented by the mod; waxing locks the state.
Availability: Craftable/cookable (1 eligible route(s))
Oxidizing/waxed lightning-rod variant. It attracts lightning and emits redstone like a normal lightning rod; waxing prevents further oxidation.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Oxidizing/waxed copper redstone button. Oxidation state changes its appearance/behavioral timing as implemented by the mod; waxing locks the state.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Oxidizing/waxed lightning-rod variant. It attracts lightning and emits redstone like a normal lightning rod; waxing prevents further oxidation.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Fire-resistant Wildfire helmet/crown crafted from crown fragments; wearable as head armor.
Availability: Craftable/cookable (1 eligible route(s))
Wildfire drop used to craft and repair the Wildfire Crown.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Wildfire; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Area-control block that punishes Elytra wearers and Phantoms nearby, applying the mod's Grounded behavior.
Packaged tooltip/name notes: Your wings start to feel heavy... Punishes elytra wearers and phantoms
Availability: Craftable/cookable (1 eligible route(s))
Fast, light melee dagger. Material prefix determines durability and damage tier; the class supports the mod's dagger-oriented enchantments.
Availability: Craftable/cookable (1 eligible route(s))
Heavy sweeping greatsword. Attack speed is reduced when the offhand is occupied; material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Fast katana with a two-handed/offhand penalty and optional Dash-enchantment right-click action. Material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Sweeping melee scythe. It mines cobwebs very quickly, is effective on hoe-type vegetation, and supports selected sword/utility enchantments. Material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Custom 7×7 forge for the legendary dagger recipe. The recipe grid is much larger than a crafting table and must be arranged in this matching forge.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Fast, light melee dagger. Material prefix determines durability and damage tier; the class supports the mod's dagger-oriented enchantments.
Availability: Craftable/cookable (1 eligible route(s))
Heavy sweeping greatsword. Attack speed is reduced when the offhand is occupied; material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Fast katana with a two-handed/offhand penalty and optional Dash-enchantment right-click action. Material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Sweeping melee scythe. It mines cobwebs very quickly, is effective on hoe-type vegetation, and supports selected sword/utility enchantments. Material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Fast, light melee dagger. Material prefix determines durability and damage tier; the class supports the mod's dagger-oriented enchantments.
Availability: Craftable/cookable (1 eligible route(s))
Heavy sweeping greatsword. Attack speed is reduced when the offhand is occupied; material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Fast katana with a two-handed/offhand penalty and optional Dash-enchantment right-click action. Material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Sweeping melee scythe. It mines cobwebs very quickly, is effective on hoe-type vegetation, and supports selected sword/utility enchantments. Material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Legendary dagger with backstab-oriented combat. Right-click grants Speed III for 17.5 seconds and Saturation II for 30 seconds, then starts a 40-second cooldown.
Availability: Craftable/cookable (1 eligible route(s))
Custom 7×7 forge for the legendary greatsword recipe. The recipe grid is much larger than a crafting table and must be arranged in this matching forge.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Fast, light melee dagger. Material prefix determines durability and damage tier; the class supports the mod's dagger-oriented enchantments.
Availability: Craftable/cookable (1 eligible route(s))
Heavy sweeping greatsword. Attack speed is reduced when the offhand is occupied; material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Fast katana with a two-handed/offhand penalty and optional Dash-enchantment right-click action. Material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Sweeping melee scythe. It mines cobwebs very quickly, is effective on hoe-type vegetation, and supports selected sword/utility enchantments. Material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Internal/unpowered forge state used by the multiblock weapon-forge system; not a normal standalone survival item.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Custom 7×7 forge for the legendary katana recipe. The recipe grid is much larger than a crafting table and must be arranged in this matching forge.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Legendary greatsword. Right-click emits a 5-block shockwave that damages and launches nearby living entities, with a 16-second cooldown; it also has sweeping attacks.
Availability: Craftable/cookable (1 eligible route(s))
Internal/unpowered forge state used by the multiblock weapon-forge system; not a normal standalone survival item.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Fast, light melee dagger. Material prefix determines durability and damage tier; the class supports the mod's dagger-oriented enchantments.
Availability: Craftable/cookable (1 eligible route(s))
Heavy sweeping greatsword. Attack speed is reduced when the offhand is occupied; material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Fast katana with a two-handed/offhand penalty and optional Dash-enchantment right-click action. Material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Sweeping melee scythe. It mines cobwebs very quickly, is effective on hoe-type vegetation, and supports selected sword/utility enchantments. Material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Legendary scythe. Kills build a soul charge; right-click fires a long-range Reaper ability whose strength scales with stored souls, consumes the souls, and starts a 30-second survival cooldown.
Availability: Craftable/cookable (1 eligible route(s))
Custom 7×7 forge for the legendary scythe recipe. The recipe grid is much larger than a crafting table and must be arranged in this matching forge.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Legendary katana with sweeping combat and a dash action routed through the mod's dash input; the visible bar tracks its code-defined cooldown.
Availability: Craftable/cookable (1 eligible route(s))
Fast, light melee dagger. Material prefix determines durability and damage tier; the class supports the mod's dagger-oriented enchantments.
Availability: Craftable/cookable (1 eligible route(s))
Heavy sweeping greatsword. Attack speed is reduced when the offhand is occupied; material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Fast katana with a two-handed/offhand penalty and optional Dash-enchantment right-click action. Material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Sweeping melee scythe. It mines cobwebs very quickly, is effective on hoe-type vegetation, and supports selected sword/utility enchantments. Material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Internal/unpowered forge state used by the multiblock weapon-forge system; not a normal standalone survival item.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Fast, light melee dagger. Material prefix determines durability and damage tier; the class supports the mod's dagger-oriented enchantments.
Availability: Craftable/cookable (1 eligible route(s))
Heavy sweeping greatsword. Attack speed is reduced when the offhand is occupied; material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Fast katana with a two-handed/offhand penalty and optional Dash-enchantment right-click action. Material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Sweeping melee scythe. It mines cobwebs very quickly, is effective on hoe-type vegetation, and supports selected sword/utility enchantments. Material prefix determines durability and damage tier.
Availability: Craftable/cookable (1 eligible route(s))
Creative/admin spawn item. Using it spawns a Ancient Blaze; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Wearable ancient head armor associated with the Ancient Blaze; protection and special properties are code-defined.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Baby Enderdragon; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Edible fruit and possible animal food/breeding item; exact interactions are implemented in entity code.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Cooked creature meat; edible and produced from the raw form in Furnace, Smoker, or Campfire recipes.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Crab Meat · Cooked Crab Meat · Cooked Crab Meat
Used by: No direct packaged ingredient use
Cooked creature meat; edible and produced from the raw form in Furnace, Smoker, or Campfire recipes.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Elephant Meat · Cooked Elephant Meat · Cooked Elephant Meat
Used by: No direct packaged ingredient use
Cooked creature meat; edible and produced from the raw form in Furnace, Smoker, or Campfire recipes.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Giraffe Meat · Cooked Giraffe Meat · Cooked Giraffe Meat
Used by: No direct packaged ingredient use
Cooked creature meat; edible and produced from the raw form in Furnace, Smoker, or Campfire recipes.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Lion Meat · Cooked Lion Meat · Cooked Lion Meat
Used by: No direct packaged ingredient use
Cooked creature meat; edible and produced from the raw form in Furnace, Smoker, or Campfire recipes.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Ostrich Meat · Cooked Ostrich Meat · Cooked Ostrich Meat
Used by: No direct packaged ingredient use
Creature drop and crafting ingredient; linked recipes show every packaged use.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Crab; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Elephant; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Flamingo; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Giraffe; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Koala; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Lion; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
LivingThings reference/guide item. Its interface/content is code-defined; no normal recipe is packaged in this JAR.
Availability: Craftable/cookable (1 eligible route(s))
Creative/admin spawn item. Using it spawns a Mantaray; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Monkey; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Nether Knight; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Ostrich egg used with the nest/hatching system and in any listed food/crafting recipe.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Placeable nest that stores/hosts Ostrich Eggs and supports their laying/hatching interaction.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Ostrich; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Owl; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Peacock; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Penguin; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Raccoon; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Raw creature meat; edible but mainly intended to be cooked in a Furnace, Smoker, or Campfire.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Crab Meat · Cooked Crab Meat · Cooked Crab Meat
Raw creature meat; edible but mainly intended to be cooked in a Furnace, Smoker, or Campfire.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Elephant Meat · Cooked Elephant Meat · Cooked Elephant Meat
Raw creature meat; edible but mainly intended to be cooked in a Furnace, Smoker, or Campfire.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Giraffe Meat · Cooked Giraffe Meat · Cooked Giraffe Meat
Raw creature meat; edible but mainly intended to be cooked in a Furnace, Smoker, or Campfire.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Lion Meat · Cooked Lion Meat · Cooked Lion Meat
Raw creature meat; edible but mainly intended to be cooked in a Furnace, Smoker, or Campfire.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Ostrich Meat · Cooked Ostrich Meat · Cooked Ostrich Meat
Bucket containing a Seahorse; use it to release the creature.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Seahorse; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Shark; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creature drop and crafting ingredient; linked recipes show every packaged use.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Creative/admin spawn item. Using it spawns a Shroomie; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Snail; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Centennial Trophy decorative block. It is not backed by a packaged crafting recipe.
Availability: World-generation/container conversion
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Instanced Lootr container/block. Eligible players receive their own generated loot (or team loot if configured); normally created by structure conversion/world generation rather than crafting. Breaking, refresh, and decay behavior are server-configurable.
Availability: World-generation/container conversion
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Instanced Lootr container/block. Eligible players receive their own generated loot (or team loot if configured); normally created by structure conversion/world generation rather than crafting. Breaking, refresh, and decay behavior are server-configurable.
Availability: World-generation/container conversion
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Instanced Lootr container/block. Eligible players receive their own generated loot (or team loot if configured); normally created by structure conversion/world generation rather than crafting. Breaking, refresh, and decay behavior are server-configurable.
Availability: World-generation/container conversion
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Instanced Lootr container/block. Eligible players receive their own generated loot (or team loot if configured); normally created by structure conversion/world generation rather than crafting. Breaking, refresh, and decay behavior are server-configurable.
Availability: World-generation/container conversion
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Internal Lootr state/technical entry used to represent per-player loot; not intended as a normal survival item.
Packaged tooltip/name notes: No standard English name was packaged; may be internal, debug, or dynamically named.
Availability: Internal/debug or dynamically exposed
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Instanced Lootr item frame: each eligible player can claim its generated item independently. Normally created by structure conversion, not crafting.
Packaged tooltip/name notes: No standard English name was packaged; may be internal, debug, or dynamically named.
Availability: Internal/debug or dynamically exposed
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Internal Lootr state/technical entry used to represent per-player loot; not intended as a normal survival item.
Packaged tooltip/name notes: No standard English name was packaged; may be internal, debug, or dynamically named.
Availability: Internal/debug or dynamically exposed
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Instanced Lootr container/block. Eligible players receive their own generated loot (or team loot if configured); normally created by structure conversion/world generation rather than crafting. Breaking, refresh, and decay behavior are server-configurable.
Availability: World-generation/container conversion
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Instanced Lootr container/block. Eligible players receive their own generated loot (or team loot if configured); normally created by structure conversion/world generation rather than crafting. Breaking, refresh, and decay behavior are server-configurable.
Availability: World-generation/container conversion
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Instanced Lootr container/block. Eligible players receive their own generated loot (or team loot if configured); normally created by structure conversion/world generation rather than crafting. Breaking, refresh, and decay behavior are server-configurable.
Availability: World-generation/container conversion
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Instanced Lootr container/block. Eligible players receive their own generated loot (or team loot if configured); normally created by structure conversion/world generation rather than crafting. Breaking, refresh, and decay behavior are server-configurable.
Availability: World-generation/container conversion
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Instanced Lootr container/block. Eligible players receive their own generated loot (or team loot if configured); normally created by structure conversion/world generation rather than crafting. Breaking, refresh, and decay behavior are server-configurable.
Availability: World-generation/container conversion
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Instanced Lootr container/block. Eligible players receive their own generated loot (or team loot if configured); normally created by structure conversion/world generation rather than crafting. Breaking, refresh, and decay behavior are server-configurable.
Availability: World-generation/container conversion
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Instanced Lootr container/block. Eligible players receive their own generated loot (or team loot if configured); normally created by structure conversion/world generation rather than crafting. Breaking, refresh, and decay behavior are server-configurable.
Availability: World-generation/container conversion
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Job site for the Engineer villager, whose trades focus on building and technical materials.
Availability: Craftable/cookable (1 eligible route(s))
Job site for the Iceman villager, whose trades focus on ice and cold-region goods.
Availability: Craftable/cookable (1 eligible route(s))
Decorative/storage Christmas Chest sold by the Explorer profession; it is not a workstation recipe output in this JAR.
Availability: Villager trade
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Job site for the Netherologist villager, whose trades focus on Nether materials and explorer maps.
Availability: Craftable/cookable (1 eligible route(s))
Job site for the Forester villager, whose trades focus on wood and forest goods.
Availability: Craftable/cookable (1 eligible route(s))
Job site for the Florist villager, whose trades focus on flowers and plants.
Availability: Craftable/cookable (1 eligible route(s))
Job site for the Ascended villager, offering high-value/end-game trades.
Availability: Craftable/cookable (1 eligible route(s))
Job site for the Hunter villager, whose trades focus on mob drops and hunting supplies.
Availability: Craftable/cookable (1 eligible route(s))
Job site for the Miner villager, whose trades focus on stone, ores, and mining supplies.
Availability: Craftable/cookable (1 eligible route(s))
Job site for the Oceanographer villager, whose trades focus on oceans and ocean maps/resources.
Availability: Craftable/cookable (1 eligible route(s))
Job site for the Enderologist villager, whose trades focus on End materials and End City exploration.
Availability: Craftable/cookable (1 eligible route(s))
Remote Elevator Panel. Bind it to a controller by right-clicking the controller, then call/select that elevator from the panel in the same dimension.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Elevator Display. Place above a controller or remote panel to show floors and provide floor-selection controls.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Elevator Controller. Stack controllers vertically at matching floor positions, then configure cabin size, offsets, floor names, and speed; the selected cabin blocks physically move between floors.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Placeable animal egg/development block that hatches or transforms through entity/block logic; not an ordinary food egg unless a recipe specifically uses it.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Alligator; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Packaged tooltip/name notes: Glow Red
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Anglerfish · Cooked Anglerfish · Cooked Anglerfish
Creative/admin spawn item. Using it spawns a Anglerfish; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Captured-creature item produced/handled by the Capture Net system; using it releases or represents the stored creature. Variant data is stored dynamically.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Natural ant habitat block used by the mod's ant ecology; generally obtained from world/entity interactions rather than a normal recipe.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Ant; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creature/plant drop and crafting ingredient. Linked usage recipes show every packaged use in this mod set.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Lingering Potion containing Forest Dasher · Potion containing Forest Dasher · Splash Potion containing Forest Dasher
Colored translucent decorative building block/pane crafted with Glow Goop and glass-related ingredients.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Colored translucent decorative building block/pane crafted with Glow Goop and glass-related ingredients.
Availability: Craftable/cookable (1 eligible route(s))
Creative/admin spawn item. Using it spawns a Bass; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Decorative Bear Plush block.
Availability: Craftable/cookable (1 eligible route(s))
Captured-creature item produced/handled by the Capture Net system; using it releases or represents the stored creature. Variant data is stored dynamically.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Bird; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Black Bear; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Blobfish · Cooked Blobfish · Cooked Blobfish
Creative/admin spawn item. Using it spawns a Blobfish; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Placeable aquatic decoration/creature representation; bucket variants preserve and release the living form.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Boar; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Brown Bear; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Water bucket containing Anglerfish. Place/use it to release the creature while retaining normal bucket behavior.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Water bucket containing Bass. Place/use it to release the creature while retaining normal bucket behavior.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Water bucket containing Blobfish. Place/use it to release the creature while retaining normal bucket behavior.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Water bucket containing Catfish. Place/use it to release the creature while retaining normal bucket behavior.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Water bucket containing Duckling. Place/use it to release the creature while retaining normal bucket behavior.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Water bucket containing Giant Isopod. Place/use it to release the creature while retaining normal bucket behavior.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Water bucket containing Jellyfish. Place/use it to release the creature while retaining normal bucket behavior.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Water bucket containing Piranha. Place/use it to release the creature while retaining normal bucket behavior.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Water bucket containing Ray. Place/use it to release the creature while retaining normal bucket behavior.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Water bucket containing Starfish. Place/use it to release the creature while retaining normal bucket behavior.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Bushmeat · Cooked Bushmeat · Cooked Bushmeat
Captured-creature item produced/handled by the Capture Net system; using it releases or represents the stored creature. Variant data is stored dynamically.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Butterfly; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Reusable capture tool for eligible small creatures. The two packaged net-display recipes include Cod-with-water-bucket and a Bee placeholder; actual capture/release behavior is implemented in code.
Availability: Craftable/cookable (1 eligible route(s))
Creative/admin spawn item. Using it spawns a Capybara; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Captured-creature item produced/handled by the Capture Net system; using it releases or represents the stored creature. Variant data is stored dynamically.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Caterpillar; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Catfish; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Decorative aquatic/wetland plant used in natural builds and ecosystem spawning scenery.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creature/plant drop and crafting ingredient. Linked usage recipes show every packaged use in this mod set.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Placeable animal egg/development block that hatches or transforms through entity/block logic; not an ordinary food egg unless a recipe specifically uses it.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Clam Meat · Cooked Clam Meat · Cooked Clam Meat
Creative/admin spawn item. Using it spawns a Clam; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Anglerfish · Cooked Anglerfish · Cooked Anglerfish
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Bass · Cooked Bass · Cooked Bass
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Blobfish · Cooked Blobfish · Cooked Blobfish
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Bushmeat · Cooked Bushmeat · Cooked Bushmeat
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Catfish · Cooked Catfish · Cooked Catfish
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Clam Meat · Cooked Clam Meat · Cooked Clam Meat
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Crab Meat · Cooked Crab Meat · Cooked Crab Meat
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Drumstick · Cooked Drumstick · Cooked Drumstick
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Duck · Cooked Duck · Cooked Duck
Used by: No direct packaged ingredient use
Placeable animal egg/development block that hatches or transforms through entity/block logic; not an ordinary food egg unless a recipe specifically uses it.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Egg · Cooked Egg · Cooked Egg
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Lizard Tail · Cooked Lizard Tail · Cooked Lizard Tail
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Mammoth Meat · Cooked Mammoth Meat · Cooked Mammoth Meat
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Piranha · Cooked Piranha · Cooked Piranha
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Craftable/cookable (3 eligible route(s))
Made by: Cooked Venison · Cooked Venison · Cooked Venison
Used by: No direct packaged ingredient use
Captured-creature item produced/handled by the Capture Net system; using it releases or represents the stored creature. Variant data is stored dynamically.
Packaged tooltip/name notes: Blue Brown Orange Red Yellow
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Crab Meat · Cooked Crab Meat · Cooked Crab Meat
Creative/admin spawn item. Using it spawns a Crab; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Colored translucent decorative building block/pane crafted with Glow Goop and glass-related ingredients.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Colored translucent decorative building block/pane crafted with Glow Goop and glass-related ingredients.
Availability: Craftable/cookable (1 eligible route(s))
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Cut Shellstone
Used by: Cut Shellstone Slab · Cut Shellstone Stairs · Cut Shellstone Wall
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Cut Shellstone Slab · Cut Shellstone Slab
Used by: No direct packaged ingredient use
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Cut Shellstone Stairs · Cut Shellstone Stairs
Used by: No direct packaged ingredient use
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Cut Shellstone Wall · Cut Shellstone Wall
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Deer; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Desert Scorpion; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Captured-creature item produced/handled by the Capture Net system; using it releases or represents the stored creature. Variant data is stored dynamically.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Dragonfly; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Drumstick · Cooked Drumstick · Cooked Drumstick
Placeable animal egg/development block that hatches or transforms through entity/block logic; not an ordinary food egg unless a recipe specifically uses it.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Creative/admin spawn item. Using it spawns a Duck; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Decorative aquatic/wetland plant used in natural builds and ecosystem spawning scenery.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Elephant; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Captured-creature item produced/handled by the Capture Net system; using it releases or represents the stored creature. Variant data is stored dynamically.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creature/plant drop and crafting ingredient. Linked usage recipes show every packaged use in this mod set.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Captured-creature item produced/handled by the Capture Net system; using it releases or represents the stored creature. Variant data is stored dynamically.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Firefly; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creature/plant drop and crafting ingredient. Linked usage recipes show every packaged use in this mod set.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Giant Isopod; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Giraffe; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creature/plant drop and crafting ingredient. Linked usage recipes show every packaged use in this mod set.
Availability: Craftable/cookable (3 eligible route(s))
Creative/admin spawn item. Using it spawns a Great White Shark; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Captured-creature item produced/handled by the Capture Net system; using it releases or represents the stored creature. Variant data is stored dynamically.
Packaged tooltip/name notes: Brown Dark White
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Hedgehog; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creature/plant drop and crafting ingredient. Linked usage recipes show every packaged use in this mod set.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Creative/admin spawn item. Using it spawns a Hippo; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Jellyfish; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Jungle Scorpion; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Portable storage/container item. Filled-state rendering and stored contents are handled dynamically rather than by recipe JSON.
Availability: Craftable/cookable (1 eligible route(s))
Creative/admin spawn item. Using it spawns a Komodo Dragon; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Lion; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Lizard; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Lizard Tail · Cooked Lizard Tail · Cooked Lizard Tail
Creative/admin spawn item. Using it spawns a Mammoth; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Mole; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creature/plant drop and crafting ingredient. Linked usage recipes show every packaged use in this mod set.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Music disc; play it in a jukebox to hear the packaged track.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Music disc; play it in a jukebox to hear the packaged track.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Placeable aquatic decoration/creature representation; bucket variants preserve and release the living form.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Placeable animal egg/development block that hatches or transforms through entity/block logic; not an ordinary food egg unless a recipe specifically uses it.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Ostrich; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Piranha · Cooked Piranha · Cooked Piranha
Creative/admin spawn item. Using it spawns a Piranha; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Placeable aquatic decoration/creature representation; bucket variants preserve and release the living form.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Naturalist creature drop, captured-creature form, food, or utility item. Exact packaged recipe uses are linked below.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Captured-creature item produced/handled by the Capture Net system; using it releases or represents the stored creature. Variant data is stored dynamically.
Packaged tooltip/name notes: Black Brown White
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Rat; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Packaged tooltip/name notes: Small Medium Large
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Bass · Cooked Bass · Cooked Bass
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Catfish · Cooked Catfish · Cooked Catfish
Naturalist creature drop, captured-creature form, food, or utility item. Exact packaged recipe uses are linked below.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Duck · Cooked Duck · Cooked Duck
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Mammoth Meat · Cooked Mammoth Meat · Cooked Mammoth Meat
Creative/admin spawn item. Using it spawns a Ray; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Placeable aquatic decoration/creature representation; bucket variants preserve and release the living form.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Rhino; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Captured-creature item produced/handled by the Capture Net system; using it releases or represents the stored creature. Variant data is stored dynamically.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creature/plant drop and crafting ingredient. Linked usage recipes show every packaged use in this mod set.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Lingering Potion containing Antivenom · Potion containing Antivenom · Splash Potion containing Antivenom
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Shellstone
Used by: Shellstone Slab · Shellstone Stairs · Shellstone Wall · Smooth Shellstone
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Shellstone Brick Slab · Shellstone Brick Slab
Used by: No direct packaged ingredient use
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Shellstone Brick Stairs · Shellstone Brick Stairs
Used by: No direct packaged ingredient use
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Shellstone Brick Wall · Shellstone Brick Wall
Used by: No direct packaged ingredient use
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Shellstone Bricks
Used by: Shellstone Brick Slab · Shellstone Brick Stairs · Shellstone Brick Wall
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Shellstone Slab · Shellstone Slab
Used by: No direct packaged ingredient use
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Shellstone Stairs · Shellstone Stairs
Used by: No direct packaged ingredient use
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Shellstone Wall · Shellstone Wall
Used by: No direct packaged ingredient use
Captured-creature item produced/handled by the Capture Net system; using it releases or represents the stored creature. Variant data is stored dynamically.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Smooth Shellstone
Used by: Smooth Shellstone Slab · Smooth Shellstone Stairs · Smooth Shellstone Wall
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Smooth Shellstone Slab · Smooth Shellstone Slab
Used by: No direct packaged ingredient use
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Smooth Shellstone Stairs · Smooth Shellstone Stairs
Used by: No direct packaged ingredient use
Decorative shell-derived stone building block. Slab, stair, wall, brick, cut, and smooth forms differ by shape/appearance.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Smooth Shellstone Wall · Smooth Shellstone Wall
Used by: No direct packaged ingredient use
Captured-creature item produced/handled by the Capture Net system; using it releases or represents the stored creature. Variant data is stored dynamically.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Placeable animal egg/development block that hatches or transforms through entity/block logic; not an ordinary food egg unless a recipe specifically uses it.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Naturalist habitat, decorative, or building block. Linked recipes and acquisition notes identify whether it is crafted or world/entity generated.
Availability: Craftable/cookable (16 eligible route(s))
Made by: Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell
Used by: Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell · Snail Shell
Creative/admin spawn item. Using it spawns a Snail; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Snake; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Starfish; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Tiger; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creature/plant drop and crafting ingredient. Linked usage recipes show every packaged use in this mod set.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Placeable animal egg/development block that hatches or transforms through entity/block logic; not an ordinary food egg unless a recipe specifically uses it.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Tortoise; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Turkey; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Food item. Raw forms may be cooked by Furnace, Smoker, or Campfire; cooked forms restore more hunger. Exact nutrition/effects are code-defined.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: Cooked Venison · Cooked Venison · Cooked Venison
Colored translucent decorative building block/pane crafted with Glow Goop and glass-related ingredients.
Availability: Mob drop, world interaction, hatching, capture, loot, or Creative
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Colored translucent decorative building block/pane crafted with Glow Goop and glass-related ingredients.
Availability: Craftable/cookable (1 eligible route(s))
Creative/admin spawn item. Using it spawns a Vulture; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Whale; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Animal-control whistle that toggles the supported creature's follow/stay behavior; the message reports the creature's new state.
Availability: Craftable/cookable (1 eligible route(s))
Creative/admin spawn item. Using it spawns a Zebra; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Portable inventory opened from the item/keybind and retained through upgrades. Default capacity: 27 stacks. Tier availability and rows/columns are server-configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable when configuration allows (1 packaged route(s))
Portable inventory opened from the item/keybind and retained through upgrades. Default capacity: 36 stacks. Tier availability and rows/columns are server-configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable when configuration allows (2 packaged route(s))
Made by: Copperbackpack · Copperbackpack
Used by: No direct packaged ingredient use
Portable inventory opened from the item/keybind and retained through upgrades. Default capacity: 63 stacks. Tier availability and rows/columns are server-configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable when configuration allows (6 packaged route(s))
Made by: Diamondbackpack · Diamondbackpack · Diamondbackpack · Diamondbackpack · Diamondbackpack · Diamondbackpack
Used by: No direct packaged ingredient use
Portable inventory opened from the item/keybind and retained through upgrades. Default capacity: 45 stacks. Tier availability and rows/columns are server-configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable when configuration allows (4 packaged route(s))
Made by: Goldbackpack · Goldbackpack · Goldbackpack · Goldbackpack
Used by: No direct packaged ingredient use
Portable inventory opened from the item/keybind and retained through upgrades. Default capacity: 36 stacks. Tier availability and rows/columns are server-configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable when configuration allows (2 packaged route(s))
Portable inventory opened from the item/keybind and retained through upgrades. Default capacity: 72 stacks. Tier availability and rows/columns are server-configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable when configuration allows (7 packaged route(s))
Made by: Obsidianbackpack · Obsidianbackpack · Obsidianbackpack · Obsidianbackpack · Obsidianbackpack · Obsidianbackpack · Obsidianbackpack
Used by: No direct packaged ingredient use
Portable inventory opened from the item/keybind and retained through upgrades. Default capacity: 45 stacks. Its recipes require the common silver-ingot tag; this mod set does not provide silver, so another mod/data pack is needed unless the recipe/config is changed. Tier availability and rows/columns are server-configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable when configuration allows (4 packaged route(s))
Made by: Silverbackpack · Silverbackpack · Silverbackpack · Silverbackpack
Used by: No direct packaged ingredient use
Placeable teleport destination in the Server-Side Waystones network. Players discover/use it through the server-side GUI; material style is cosmetic. Ownership, access, XP cost, combat cooldown, and limits are configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Placeable teleport destination in the Server-Side Waystones network. Players discover/use it through the server-side GUI; material style is cosmetic. Ownership, access, XP cost, combat cooldown, and limits are configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Placeable teleport destination in the Server-Side Waystones network. Players discover/use it through the server-side GUI; material style is cosmetic. Ownership, access, XP cost, combat cooldown, and limits are configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Placeable teleport destination in the Server-Side Waystones network. Players discover/use it through the server-side GUI; material style is cosmetic. Ownership, access, XP cost, combat cooldown, and limits are configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Placeable teleport destination in the Server-Side Waystones network. Players discover/use it through the server-side GUI; material style is cosmetic. Ownership, access, XP cost, combat cooldown, and limits are configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Made by: Polished Blackstone Bricks Waystone
Used by: No direct packaged ingredient use
Handheld access to the discovered waystone network. Teleport XP cost, cross-dimension cost, combat cooldown, access rules, and limits are server-configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Placeable teleport destination in the Server-Side Waystones network. Players discover/use it through the server-side GUI; material style is cosmetic. Ownership, access, XP cost, combat cooldown, and limits are configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Placeable teleport destination in the Server-Side Waystones network. Players discover/use it through the server-side GUI; material style is cosmetic. Ownership, access, XP cost, combat cooldown, and limits are configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Placeable teleport destination in the Server-Side Waystones network. Players discover/use it through the server-side GUI; material style is cosmetic. Ownership, access, XP cost, combat cooldown, and limits are configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Placeable teleport destination in the Server-Side Waystones network. Players discover/use it through the server-side GUI; material style is cosmetic. Ownership, access, XP cost, combat cooldown, and limits are configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Placeable teleport destination in the Server-Side Waystones network. Players discover/use it through the server-side GUI; material style is cosmetic. Ownership, access, XP cost, combat cooldown, and limits are configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Placeable teleport destination in the Server-Side Waystones network. Players discover/use it through the server-side GUI; material style is cosmetic. Ownership, access, XP cost, combat cooldown, and limits are configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Placeable teleport destination in the Server-Side Waystones network. Players discover/use it through the server-side GUI; material style is cosmetic. Ownership, access, XP cost, combat cooldown, and limits are configurable.
Packaged tooltip/name notes: No English name was packaged; name derived from registry ID.
Availability: Craftable/cookable (1 eligible route(s))
Obsidian axe for wood-class blocks and melee use.
Availability: Craftable/cookable (1 eligible route(s))
Obsidian armor piece. Provides wearable armor in the corresponding slot; durability/protection are defined in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Obsidian bow for ranged combat; uses arrows and has code-defined durability/performance.
Availability: Craftable/cookable (1 eligible route(s))
Obsidian armor piece. Provides wearable armor in the corresponding slot; durability/protection are defined in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Obsidian armor piece. Provides wearable armor in the corresponding slot; durability/protection are defined in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Obsidian hoe for tilling farmland and hoe-tagged blocks; also usable as a melee tool.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Obsidian armor piece. Provides wearable armor in the corresponding slot; durability/protection are defined in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Obsidian pickaxe for mining stone/ore-class blocks; mining tier and speed are code-defined.
Availability: Craftable/cookable (1 eligible route(s))
Obsidian shovel for soil/sand-class blocks and creating paths.
Availability: Craftable/cookable (1 eligible route(s))
Obsidian spear weapon; its combat behavior and attributes are code-defined.
Availability: Craftable/cookable (1 eligible route(s))
Obsidian sword for melee combat and sword-effective blocks.
Availability: Craftable/cookable (1 eligible route(s))
Creative/admin spawn item. Using it spawns a Gelid; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Murk; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Thicket; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Creative/admin spawn item. Using it spawns a Verdant; no survival recipe is packaged. The mob itself is encountered through the mod's spawning/world-generation rules when enabled.
Availability: Creative/admin only (normal mob spawning is separate)
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Magazine crossbow that queues multiple loaded chambers and displays remaining shots. Magazine size, load time, cooldown, and Capacity-enchantment bonus are configurable.
Packaged tooltip/name notes: Magazine: %s/%s
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Glaive: long two-handed polearm; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Greatsword: heavy two-handed sweeping weapon; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Halberd: mode-switching polearm. Toggle between Piercing and Sweeping modes; mode switching can impose a shield cooldown depending on config. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Hammer: heavy blunt melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Hatchet: compact axe-family weapon/tool. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Katana: fast sword-family melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Longsword: extended two-handed melee weapon; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Scythe: broad sweeping melee/harvesting weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Shortsword: compact general-purpose melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Sickle: light harvesting/melee tool suited to plant material. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Warhammer: mode-switching weapon. Toggle between a blunt side and a sharp/sweeping side; mode switching can impose a shield cooldown depending on config. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Glaive: long two-handed polearm; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Greatsword: heavy two-handed sweeping weapon; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Halberd: mode-switching polearm. Toggle between Piercing and Sweeping modes; mode switching can impose a shield cooldown depending on config. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Hammer: heavy blunt melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Hatchet: compact axe-family weapon/tool. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Katana: fast sword-family melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Longsword: extended two-handed melee weapon; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Scythe: broad sweeping melee/harvesting weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Shortsword: compact general-purpose melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Sickle: light harvesting/melee tool suited to plant material. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Warhammer: mode-switching weapon. Toggle between a blunt side and a sharp/sweeping side; mode switching can impose a shield cooldown depending on config. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Explosive arrow ammunition. It creates an explosion on impact; block damage and crossbow durability cost are configurable.
Availability: Craftable/cookable (2 eligible route(s))
Made by: Dynamite Arrow · Dynamite Arrow
Used by: No direct packaged ingredient use
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Glaive: long two-handed polearm; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Greatsword: heavy two-handed sweeping weapon; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Halberd: mode-switching polearm. Toggle between Piercing and Sweeping modes; mode switching can impose a shield cooldown depending on config. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Hammer: heavy blunt melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Hatchet: compact axe-family weapon/tool. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Katana: fast sword-family melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Longsword: extended two-handed melee weapon; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Scythe: broad sweeping melee/harvesting weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Shortsword: compact general-purpose melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Sickle: light harvesting/melee tool suited to plant material. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Warhammer: mode-switching weapon. Toggle between a blunt side and a sharp/sweeping side; mode switching can impose a shield cooldown depending on config. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Heavy arrow ammunition backed by a custom projectile entity; intended for heavier impact/projectile behavior than a normal arrow.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Glaive: long two-handed polearm; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Greatsword: heavy two-handed sweeping weapon; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Halberd: mode-switching polearm. Toggle between Piercing and Sweeping modes; mode switching can impose a shield cooldown depending on config. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Hammer: heavy blunt melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Hatchet: compact axe-family weapon/tool. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Katana: fast sword-family melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Longsword: extended two-handed melee weapon; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Scythe: broad sweeping melee/harvesting weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Shortsword: compact general-purpose melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Sickle: light harvesting/melee tool suited to plant material. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Warhammer: mode-switching weapon. Toggle between a blunt side and a sharp/sweeping side; mode switching can impose a shield cooldown depending on config. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Longbow with a longer full draw and increased projectile velocity/range compared with a normal bow; uses arrows and bow enchantments.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Glaive: long two-handed polearm; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Greatsword: heavy two-handed sweeping weapon; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Halberd: mode-switching polearm. Toggle between Piercing and Sweeping modes; mode switching can impose a shield cooldown depending on config. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Hammer: heavy blunt melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Hatchet: compact axe-family weapon/tool. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Katana: fast sword-family melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Longsword: extended two-handed melee weapon; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Scythe: broad sweeping melee/harvesting weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Shortsword: compact general-purpose melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Sickle: light harvesting/melee tool suited to plant material. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Warhammer: mode-switching weapon. Toggle between a blunt side and a sharp/sweeping side; mode switching can impose a shield cooldown depending on config. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Special dagger with a right-click ritual action implemented in code; it is also used as a melee weapon.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Glaive: long two-handed polearm; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Greatsword: heavy two-handed sweeping weapon; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Halberd: mode-switching polearm. Toggle between Piercing and Sweeping modes; mode switching can impose a shield cooldown depending on config. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Hammer: heavy blunt melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Hatchet: compact axe-family weapon/tool. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Katana: fast sword-family melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Longsword: extended two-handed melee weapon; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Scythe: broad sweeping melee/harvesting weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Shortsword: compact general-purpose melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Sickle: light harvesting/melee tool suited to plant material. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Warhammer: mode-switching weapon. Toggle between a blunt side and a sharp/sweeping side; mode switching can impose a shield cooldown depending on config. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Loot/trade/world generation/code-defined, or not survival-obtainable
Made by: No packaged production recipe
Used by: No direct packaged ingredient use
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Glaive: long two-handed polearm; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Greatsword: heavy two-handed sweeping weapon; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Halberd: mode-switching polearm. Toggle between Piercing and Sweeping modes; mode switching can impose a shield cooldown depending on config. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Hammer: heavy blunt melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Hatchet: compact axe-family weapon/tool. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Katana: fast sword-family melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Longsword: extended two-handed melee weapon; the offhand restriction/handling is configurable. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Registered mod item. Its packaged production and ingredient uses are listed below; any additional behavior is implemented in mod code.
Availability: Craftable/cookable (1 eligible route(s))
Scythe: broad sweeping melee/harvesting weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Shortsword: compact general-purpose melee weapon. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Sickle: light harvesting/melee tool suited to plant material. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
Warhammer: mode-switching weapon. Toggle between a blunt side and a sharp/sweeping side; mode switching can impose a shield cooldown depending on config. Material prefix sets the tool tier, durability, and base combat values.
Availability: Craftable/cookable (1 eligible route(s))
All 794 packaged recipe files are shown below. Shaped patterns use the real Minecraft and mod textures in their exact slots; hover an icon to see its name. Ingredient and output text uses friendly names only.
Standard shaped and shapeless recipes made in the player grid or Crafting Table.
Eligible in this mod set
Output: Acacia Cabinet
data/farmersdelight/recipe/acacia_cabinet.json
Eligible in this mod set
Output: Apple Pie
data/farmersdelight/recipe/apple_pie.json
Eligible in this mod set
Output: Apple Pie
data/farmersdelight/recipe/apple_pie_from_slices.json
Eligible in this mod set
Output: Bamboo Basket
data/farmersdelight/recipe/bamboo_basket.json
Eligible in this mod set
Output: Bamboo Cabinet
data/farmersdelight/recipe/bamboo_cabinet.json
Eligible in this mod set
Output: Beetroot Crate
data/farmersdelight/recipe/beetroot_crate.json
Eligible in this mod set
Output: Birch Cabinet
data/farmersdelight/recipe/birch_cabinet.json
Eligible in this mod set
Output: Cabbage Crate
data/farmersdelight/recipe/cabbage_crate.json
Eligible in this mod set
Output: Cake
data/farmersdelight/recipe/cake_from_milk_bottle.json
Eligible in this mod set
Output: Canvas
data/farmersdelight/recipe/canvas.json
Eligible in this mod set
Output: 3 × Canvas Sign
data/farmersdelight/recipe/canvas_sign.json
Eligible in this mod set
Output: Carrot Crate
data/farmersdelight/recipe/carrot_crate.json
Eligible in this mod set
Output: Cherry Cabinet
data/farmersdelight/recipe/cherry_cabinet.json
Eligible in this mod set
Output: Chocolate Pie
data/farmersdelight/recipe/chocolate_pie.json
Eligible in this mod set
Output: Chocolate Pie
data/farmersdelight/recipe/chocolate_pie_from_slices.json
Eligible in this mod set
Output: Cooking Pot
data/farmersdelight/recipe/cooking_pot.json
Eligible in this mod set
Output: Copper Knife
data/farmersdelight/recipe/copper_knife.json
Eligible in this mod set
Output: Crimson Cabinet
data/farmersdelight/recipe/crimson_cabinet.json
Eligible in this mod set
Output: Cutting Board
data/farmersdelight/recipe/cutting_board.json
Eligible in this mod set
Output: Dark Oak Cabinet
data/farmersdelight/recipe/dark_oak_cabinet.json
Eligible in this mod set
Output: Diamond Knife
data/farmersdelight/recipe/diamond_knife.json
Eligible in this mod set
Output: Flint Knife
data/farmersdelight/recipe/flint_knife.json
Eligible in this mod set
Output: Golden Knife
data/farmersdelight/recipe/golden_knife.json
Eligible in this mod set
Output: 6 × Hanging Canvas Sign
data/farmersdelight/recipe/hanging_canvas_sign.json
Eligible in this mod set
Output: Iron Knife
data/farmersdelight/recipe/iron_knife.json
Eligible in this mod set
Output: Jungle Cabinet
data/farmersdelight/recipe/jungle_cabinet.json
Eligible in this mod set
Output: Kelp Roll
data/farmersdelight/recipe/kelp_roll.json
Eligible in this mod set
Output: Lead
data/farmersdelight/recipe/lead_from_straw.json
Eligible in this mod set
Output: Mangrove Cabinet
data/farmersdelight/recipe/mangrove_cabinet.json
Eligible in this mod set
Output: Melon Popsicle
data/farmersdelight/recipe/melon_popsicle.json
Eligible in this mod set
Output: Oak Cabinet
data/farmersdelight/recipe/oak_cabinet.json
Eligible in this mod set
Output: Onion Crate
data/farmersdelight/recipe/onion_crate.json
Eligible in this mod set
Output: Painting
data/farmersdelight/recipe/painting_from_canvas.json
Eligible in this mod set
Output: Pale Oak Cabinet
data/farmersdelight/recipe/pale_oak_cabinet.json
Eligible in this mod set
Output: Pie Crust
data/farmersdelight/recipe/pie_crust.json
Eligible in this mod set
Output: Poplar Cabinet
data/farmersdelight/recipe/poplar_cabinet.json
Eligible in this mod set
Output: Potato Crate
data/farmersdelight/recipe/potato_crate.json
Eligible in this mod set
Output: Pumpkin
data/farmersdelight/recipe/pumpkin_from_slices.json
Eligible in this mod set
Output: 2 × Pumpkin Pie
data/farmersdelight/recipe/pumpkin_pie_from_pie_crust.json
Eligible in this mod set
Output: Pumpkin Pie
data/farmersdelight/recipe/pumpkin_pie_from_slices.json
Eligible in this mod set
Output: Bag of Rice
data/farmersdelight/recipe/rice_bag.json
Eligible in this mod set
Output: Rice Bale
data/farmersdelight/recipe/rice_bale.json
Eligible in this mod set
Output: 4 × Rope
data/farmersdelight/recipe/rope.json
Eligible in this mod set
Output: 3 × Rope Fence
data/farmersdelight/recipe/rope_fence.json
Eligible in this mod set
Output: Rope Fence Gate
data/farmersdelight/recipe/rope_fence_gate.json
Eligible in this mod set
Output: Safety Net
data/farmersdelight/recipe/safety_net.json
Eligible in this mod set
Output: 6 × Scaffolding
data/farmersdelight/recipe/scaffolding_from_canvas.json
Eligible in this mod set
Output: Skillet
data/farmersdelight/recipe/skillet.json
Eligible in this mod set
Output: Spruce Cabinet
data/farmersdelight/recipe/spruce_cabinet.json
Eligible in this mod set
Output: Stove
data/farmersdelight/recipe/stove.json
Eligible in this mod set
Output: Straw Bale
data/farmersdelight/recipe/straw_bale.json
Eligible in this mod set
Output: 4 × Straw Bed
data/farmersdelight/recipe/straw_bed.json
Eligible in this mod set
Output: Sweet Berry Cheesecake
data/farmersdelight/recipe/sweet_berry_cheesecake.json
Eligible in this mod set
Output: Sweet Berry Cheesecake
data/farmersdelight/recipe/sweet_berry_cheesecake_from_slices.json
Eligible in this mod set
Output: 2 × Tatami Block
data/farmersdelight/recipe/tatami.json
Eligible in this mod set
Output: Tomato Crate
data/farmersdelight/recipe/tomato_crate.json
Eligible in this mod set
Output: Warped Cabinet
data/farmersdelight/recipe/warped_cabinet.json
Eligible in this mod set
Output: Basket
data/farmersdelight/recipe/wooden_basket.json
Eligible in this mod set
Combine in any arrangement: Any Cooked Bacon + Any Cooked Bacon + Bowl + Any Cooked Egg + Any Cooked Egg
Output: Bacon and Eggs
data/farmersdelight/recipe/bacon_and_eggs.json
Eligible in this mod set
Combine in any arrangement: Any Bread + Any Cooked Bacon + Any Leafy Green + Any Tomato
Output: Bacon Sandwich
data/farmersdelight/recipe/bacon_sandwich.json
Eligible in this mod set
Combine in any arrangement: Any Tomato + Any Onion + Any Cooked Meat + Stick
Output: Barbecue on a Stick
data/farmersdelight/recipe/barbecue_stick.json
Eligible in this mod set
Combine in any arrangement: Beetroot Crate
Output: 9 × Beetroot
data/farmersdelight/recipe/beetroot_from_crate.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any Black
Output: Black Canvas Sign
data/farmersdelight/recipe/black_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any Black
Output: Black Hanging Canvas Sign
data/farmersdelight/recipe/black_hanging_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any Blue
Output: Blue Canvas Sign
data/farmersdelight/recipe/blue_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any Blue
Output: Blue Hanging Canvas Sign
data/farmersdelight/recipe/blue_hanging_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Paper + Paper + Paper + Canvas
Output: Book
data/farmersdelight/recipe/book_from_canvas.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any Brown
Output: Brown Canvas Sign
data/farmersdelight/recipe/brown_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any Brown
Output: Brown Hanging Canvas Sign
data/farmersdelight/recipe/brown_hanging_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Cabbage Crate
Output: 9 × Cabbage
data/farmersdelight/recipe/cabbage.json
Eligible in this mod set
Combine in any arrangement: Cabbage Leaf + Cabbage Leaf
Output: Cabbage
data/farmersdelight/recipe/cabbage_from_leaves.json
Eligible in this mod set
Combine in any arrangement: Slice of Cake + Slice of Cake + Slice of Cake + Slice of Cake + Slice of Cake + Slice of Cake + Slice of Cake
Output: Cake
data/farmersdelight/recipe/cake_from_slices.json
Eligible in this mod set
Combine in any arrangement: Canvas Rug + Canvas Rug
Output: Canvas
data/farmersdelight/recipe/canvas_from_canvas_rug.json
Eligible in this mod set
Combine in any arrangement: Canvas
Output: 2 × Canvas Rug
data/farmersdelight/recipe/canvas_rug.json
Eligible in this mod set
Combine in any arrangement: Carrot Crate
Output: 9 × Carrot
data/farmersdelight/recipe/carrot_from_crate.json
Eligible in this mod set
Combine in any arrangement: Any Bread + Any Cooked Chicken + Any Leafy Green + Any Carrot
Output: Chicken Sandwich
data/farmersdelight/recipe/chicken_sandwich.json
Eligible in this mod set
Combine in any arrangement: Raw Cod Slice + Raw Cod Slice + Cooked Rice
Output: 2 × Cod Roll
data/farmersdelight/recipe/cod_roll.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any Cyan
Output: Cyan Canvas Sign
data/farmersdelight/recipe/cyan_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any Cyan
Output: Cyan Hanging Canvas Sign
data/farmersdelight/recipe/cyan_hanging_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Bread + Any Cooked Egg + Any Cooked Egg
Output: Egg Sandwich
data/farmersdelight/recipe/egg_sandwich.json
Eligible in this mod set
Combine in any arrangement: Apple + Melon Slice + Melon Slice + Any Berry + Any Berry + Pumpkin Slice + Bowl
Output: Fruit Salad
data/farmersdelight/recipe/fruit_salad.json
Eligible in this mod set
Combine in any arrangement: Tatami Block
Output: 2 × Full Tatami Mat
data/farmersdelight/recipe/full_tatami_mat.json
Eligible in this mod set
Combine in any arrangement: Half Tatami Mat + Half Tatami Mat
Output: Full Tatami Mat
data/farmersdelight/recipe/full_tatami_mat_from_halves.json
Eligible in this mod set
Combine in any arrangement: Glow Berries + Honey Bottle + Glow Berries + Any Tomato + Golden Carrot + Any Beetroot + Cabbage + Bowl + Cabbage
Output: Gleaming Salad
data/farmersdelight/recipe/gleaming_salad_block.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any Gray
Output: Gray Canvas Sign
data/farmersdelight/recipe/gray_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any Gray
Output: Gray Hanging Canvas Sign
data/farmersdelight/recipe/gray_hanging_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any Green
Output: Green Canvas Sign
data/farmersdelight/recipe/green_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any Green
Output: Green Hanging Canvas Sign
data/farmersdelight/recipe/green_hanging_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Cooked Salmon + Sweet Berries + Bowl + Any Cabbage + Any Onion
Output: Grilled Salmon
data/farmersdelight/recipe/grilled_salmon.json
Eligible in this mod set
Combine in any arrangement: Full Tatami Mat
Output: 2 × Half Tatami Mat
data/farmersdelight/recipe/half_tatami_mat.json
Eligible in this mod set
Combine in any arrangement: Any Bread + Beef Patty + Any Leafy Green + Any Tomato + Any Onion
Output: Hamburger
data/farmersdelight/recipe/hamburger.json
Eligible in this mod set
Combine in any arrangement: Honey Bottle + Any Wheat + Any Wheat
Output: 8 × Honey Cookie
data/farmersdelight/recipe/honey_cookie.json
Eligible in this mod set
Combine in any arrangement: Sweet Berries + Honey Bottle + Sweet Berries + Sweet Berries + Smoked Ham + Sweet Berries + Cooked Rice + Bowl + Cooked Rice
Output: Honey Glazed Ham
data/farmersdelight/recipe/honey_glazed_ham_block.json
Eligible in this mod set
Combine in any arrangement: Hay Block or Rice Bale + Apple + Apple + Golden Carrot
Output: Horse Feed
data/farmersdelight/recipe/horse_feed.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any Light Blue
Output: Light Blue Canvas Sign
data/farmersdelight/recipe/light_blue_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any Light Blue
Output: Light Blue Hanging Canvas Sign
data/farmersdelight/recipe/light_blue_hanging_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any Light Gray
Output: Light Gray Canvas Sign
data/farmersdelight/recipe/light_gray_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any Light Gray
Output: Light Gray Hanging Canvas Sign
data/farmersdelight/recipe/light_gray_hanging_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any Lime
Output: Lime Canvas Sign
data/farmersdelight/recipe/lime_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any Lime
Output: Lime Hanging Canvas Sign
data/farmersdelight/recipe/lime_hanging_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any Magenta
Output: Magenta Canvas Sign
data/farmersdelight/recipe/magenta_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any Magenta
Output: Magenta Hanging Canvas Sign
data/farmersdelight/recipe/magenta_hanging_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Melon Slice + Melon Slice + Sugar + Melon Slice + Melon Slice + Glass Bottle
Output: Melon Juice
data/farmersdelight/recipe/melon_juice.json
Eligible in this mod set
Combine in any arrangement: Milk Bucket + Glass Bottle + Glass Bottle + Glass Bottle + Glass Bottle
Output: 4 × Milk Bottle
data/farmersdelight/recipe/milk_bottle.json
Eligible in this mod set
Combine in any arrangement: Bucket + Milk Bottle + Milk Bottle + Milk Bottle + Milk Bottle
Output: Milk Bucket
data/farmersdelight/recipe/milk_bucket_from_bottles.json
Eligible in this mod set
Combine in any arrangement: Any Leafy Green + Any Tomato + Any Beetroot + Bowl
Output: Mixed Salad
data/farmersdelight/recipe/mixed_salad.json
Eligible in this mod set
Combine in any arrangement: Any Bread + Any Cooked Mutton + Any Leafy Green + Any Onion
Output: Mutton Wrap
data/farmersdelight/recipe/mutton_wrap.json
Eligible in this mod set
Combine in any arrangement: Crimson Fungus + Warped Fungus + Bowl
Output: Nether Salad
data/farmersdelight/recipe/nether_salad.json
Eligible in this mod set
Combine in any arrangement: Onion Crate
Output: 9 × Onion
data/farmersdelight/recipe/onion.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any Orange
Output: Orange Canvas Sign
data/farmersdelight/recipe/orange_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any Orange
Output: Orange Hanging Canvas Sign
data/farmersdelight/recipe/orange_hanging_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Dirt + Rotten Flesh + Rotten Flesh + Straw + Straw + Bone Meal + Bone Meal + Bone Meal + Bone Meal
Output: Organic Compost
data/farmersdelight/recipe/organic_compost_from_rotten_flesh.json
Eligible in this mod set
Combine in any arrangement: Dirt + Straw + Straw + Bone Meal + Bone Meal + Tree Bark + Tree Bark + Tree Bark + Tree Bark
Output: Organic Compost
data/farmersdelight/recipe/organic_compost_from_tree_bark.json
Eligible in this mod set
Combine in any arrangement: Straw + Mud + Mud
Output: 2 × Packed Mud
data/farmersdelight/recipe/packed_mud_from_straw.json
Eligible in this mod set
Combine in any arrangement: Tree Bark + Tree Bark + Tree Bark
Output: Paper
data/farmersdelight/recipe/paper_from_tree_bark.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any Pink
Output: Pink Canvas Sign
data/farmersdelight/recipe/pink_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any Pink
Output: Pink Hanging Canvas Sign
data/farmersdelight/recipe/pink_hanging_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Potato Crate
Output: 9 × Potato
data/farmersdelight/recipe/potato_from_crate.json
Eligible in this mod set
Combine in any arrangement: Pumpkin Slice
Output: Pumpkin Seeds
data/farmersdelight/recipe/pumpkin_seeds_from_slice.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any Purple
Output: Purple Canvas Sign
data/farmersdelight/recipe/purple_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any Purple
Output: Purple Hanging Canvas Sign
data/farmersdelight/recipe/purple_hanging_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any Red
Output: Red Canvas Sign
data/farmersdelight/recipe/red_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any Red
Output: Red Hanging Canvas Sign
data/farmersdelight/recipe/red_hanging_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Rice Panicle
Output: Rice Crops
data/farmersdelight/recipe/rice.json
Eligible in this mod set
Combine in any arrangement: Bag of Rice
Output: 9 × Rice Crops
data/farmersdelight/recipe/rice_from_bag.json
Eligible in this mod set
Combine in any arrangement: Rice Bale
Output: 9 × Rice Panicle
data/farmersdelight/recipe/rice_panicle.json
Eligible in this mod set
Combine in any arrangement: Kelp Roll Slice + Kelp Roll Slice + Kelp Roll Slice + Salmon Roll + Salmon Roll + Salmon Roll + Cod Roll + Bowl + Cod Roll
Output: Rice Roll Medley
data/farmersdelight/recipe/rice_roll_medley_block.json
Eligible in this mod set
Combine in any arrangement: Any Onion + Any Eggs + Any Bread + Any Carrot + Cooked Chicken + Baked Potato + Any Carrot + Bowl + Baked Potato
Output: Roast Chicken
data/farmersdelight/recipe/roast_chicken_block.json
Eligible in this mod set
Combine in any arrangement: Cooked Mutton Chops + Any Beetroot + Bowl + Cooked Rice + Any Tomato
Output: Roasted Mutton Chops
data/farmersdelight/recipe/roasted_mutton_chops.json
Eligible in this mod set
Combine in any arrangement: Safety Net
Output: 4 × Rope
data/farmersdelight/recipe/rope_from_safety_net.json
Eligible in this mod set
Combine in any arrangement: Raw Salmon Slice + Raw Salmon Slice + Cooked Rice
Output: 2 × Salmon Roll
data/farmersdelight/recipe/salmon_roll.json
Eligible in this mod set
Combine in any arrangement: Baked Potato + Any milk container + Baked Potato + Any Cooked Mutton + Any Cooked Mutton + Any Cooked Mutton + Any Onion + Bowl + Any Onion
Output: Shepherd's Pie
data/farmersdelight/recipe/shepherds_pie_block.json
Eligible in this mod set
Combine in any arrangement: Baked Potato + Cooked Beef + Bowl + Any Onion + Cooked Rice
Output: Steak and Potatoes
data/farmersdelight/recipe/steak_and_potatoes.json
Eligible in this mod set
Combine in any arrangement: Straw Bale
Output: 9 × Straw
data/farmersdelight/recipe/straw.json
Eligible in this mod set
Combine in any arrangement: Baked Potato + Any Cooked Beef + Any milk container
Output: Stuffed Potato
data/farmersdelight/recipe/stuffed_potato.json
Eligible in this mod set
Combine in any arrangement: Sweet Berries + Any Wheat + Any Wheat
Output: 8 × Sweet Berry Cookie
data/farmersdelight/recipe/sweet_berry_cookie.json
Eligible in this mod set
Combine in any arrangement: Full Tatami Mat + Full Tatami Mat
Output: Tatami Block
data/farmersdelight/recipe/tatami_block_from_full.json
Eligible in this mod set
Combine in any arrangement: Tomato Crate
Output: 9 × Tomato
data/farmersdelight/recipe/tomato.json
Eligible in this mod set
Combine in any arrangement: Tomato or Rotten Tomato
Output: Tomato Seeds
data/farmersdelight/recipe/tomato_seeds.json
Eligible in this mod set
Combine in any arrangement: Any Wheat + Any Wheat + Any Wheat + Any Eggs
Output: 3 × Wheat Dough
data/farmersdelight/recipe/wheat_dough_from_egg.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any White
Output: White Canvas Sign
data/farmersdelight/recipe/white_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any White
Output: White Hanging Canvas Sign
data/farmersdelight/recipe/white_hanging_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Canvas Signs + Any Yellow
Output: Yellow Canvas Sign
data/farmersdelight/recipe/yellow_canvas_sign.json
Eligible in this mod set
Combine in any arrangement: Any Hanging Canvas Signs + Any Yellow
Output: Yellow Hanging Canvas Sign
data/farmersdelight/recipe/yellow_hanging_canvas_sign.json
Eligible in this mod set
Output: Acacia Beehive
data/friendsandfoes/recipe/acacia_beehive.json
Eligible in this mod set
Output: Bamboo Beehive
data/friendsandfoes/recipe/bamboo_beehive.json
Eligible in this mod set
Output: Birch Beehive
data/friendsandfoes/recipe/birch_beehive.json
Eligible in this mod set
Output: Cherry Beehive
data/friendsandfoes/recipe/cherry_beehive.json
Eligible in this mod set
Output: 2 × Copper Button
data/friendsandfoes/recipe/copper_button.json
Eligible in this mod set
Output: Crimson Beehive
data/friendsandfoes/recipe/crimson_beehive.json
Eligible in this mod set
Output: Dark Oak Beehive
data/friendsandfoes/recipe/dark_oak_beehive.json
Eligible in this mod set
Output: Jungle Beehive
data/friendsandfoes/recipe/jungle_beehive.json
Eligible in this mod set
Output: Mangrove Beehive
data/friendsandfoes/recipe/mangrove_beehive.json
Eligible in this mod set
Output: Pale Oak Beehive
data/friendsandfoes/recipe/pale_oak_beehive.json
Eligible in this mod set
Output: Poplar Beehive
data/friendsandfoes/recipe/poplar_beehive.json
Eligible in this mod set
Output: Spruce Beehive
data/friendsandfoes/recipe/spruce_beehive.json
Eligible in this mod set
Output: Trident
data/friendsandfoes/recipe/trident.json
Eligible in this mod set
Output: Warped Beehive
data/friendsandfoes/recipe/warped_beehive.json
Eligible in this mod set
Output: Wildfire Crown
data/friendsandfoes/recipe/wildfire_crown.json
Eligible in this mod set
Output: Oak Beehive
data/minecraft/recipe/beehive.json
Eligible in this mod set
Combine in any arrangement: Copper Button + Honeycomb
Output: Waxed Copper Button
data/friendsandfoes/recipe/waxed_copper_button_from_honeycomb.json
Eligible in this mod set
Combine in any arrangement: Exposed Copper Button + Honeycomb
Output: Waxed Exposed Copper Button
data/friendsandfoes/recipe/waxed_exposed_copper_button_from_honeycomb.json
Eligible in this mod set
Combine in any arrangement: Oxidized Copper Button + Honeycomb
Output: Waxed Oxidized Copper Button
data/friendsandfoes/recipe/waxed_oxidized_copper_button_from_honeycomb.json
Eligible in this mod set
Combine in any arrangement: Weathered Copper Button + Honeycomb
Output: Waxed Weathered Copper Button
data/friendsandfoes/recipe/waxed_weathered_copper_button_from_honeycomb.json
Eligible in this mod set
Combine in any arrangement: Buttercup
Output: Yellow Dye
data/friendsandfoes/recipe/yellow_dye_from_buttercup.json
Eligible in this mod set
Output: Anti-air Beacon
data/keegsweapons/recipe/anti_air_beacon.json
Eligible in this mod set
Output: Copper Dagger
data/keegsweapons/recipe/copper_dagger.json
Eligible in this mod set
Output: Copper Greatsword
data/keegsweapons/recipe/copper_greatsword.json
Eligible in this mod set
Output: Copper Katana
data/keegsweapons/recipe/copper_katana.json
Eligible in this mod set
Output: Copper Scythe
data/keegsweapons/recipe/copper_scythe.json
Eligible in this mod set
Output: Diamond Dagger
data/keegsweapons/recipe/diamond_dagger.json
Eligible in this mod set
Output: Diamond Greatsword
data/keegsweapons/recipe/diamond_greatsword.json
Eligible in this mod set
Output: Diamond Katana
data/keegsweapons/recipe/diamond_katana.json
Eligible in this mod set
Output: Diamond Scythe
data/keegsweapons/recipe/diamond_scythe.json
Eligible in this mod set
Output: Golden Dagger
data/keegsweapons/recipe/golden_dagger.json
Eligible in this mod set
Output: Golden Greatsword
data/keegsweapons/recipe/golden_greatsword.json
Eligible in this mod set
Output: Golden Katana
data/keegsweapons/recipe/golden_katana.json
Eligible in this mod set
Output: Golden Scythe
data/keegsweapons/recipe/golden_scythe.json
Eligible in this mod set
Output: Iron Dagger
data/keegsweapons/recipe/iron_dagger.json
Eligible in this mod set
Output: Iron Greatsword
data/keegsweapons/recipe/iron_greatsword.json
Eligible in this mod set
Output: Iron Katana
data/keegsweapons/recipe/iron_katana.json
Eligible in this mod set
Output: Iron Scythe
data/keegsweapons/recipe/iron_scythe.json
Eligible in this mod set
Output: Stone Dagger
data/keegsweapons/recipe/stone_dagger.json
Eligible in this mod set
Output: Stone Greatsword
data/keegsweapons/recipe/stone_greatsword.json
Eligible in this mod set
Output: Stone Katana
data/keegsweapons/recipe/stone_katana.json
Eligible in this mod set
Output: Stone Scythe
data/keegsweapons/recipe/stone_scythe.json
Eligible in this mod set
Output: Wooden Dagger
data/keegsweapons/recipe/wooden_dagger.json
Eligible in this mod set
Output: Wooden Greatsword
data/keegsweapons/recipe/wooden_greatsword.json
Eligible in this mod set
Output: Wooden Katana
data/keegsweapons/recipe/wooden_katana.json
Eligible in this mod set
Output: Wooden Scythe
data/keegsweapons/recipe/wooden_scythe.json
Eligible in this mod set
Output: 4 × Arrow
data/livingthings/recipe/arrow_from_shark_tooth.json
Eligible in this mod set
Combine in any arrangement: Shark Tooth
Output: 3 × Bone Meal
data/livingthings/recipe/bone_meal_from_shark_tooth.json
Eligible in this mod set
Combine in any arrangement: Book + Lapis Lazuli
Output: LivingThings Lexicon
data/livingthings/recipe/lexicon.json
Eligible in this mod set
Output: Blueprint Table
data/morevillagers/recipe/blueprint_table.json
Eligible in this mod set
Output: Chiller
data/morevillagers/recipe/chiller.json
Eligible in this mod set
Output: Decayed Workbench
data/morevillagers/recipe/decayed_workbench.json
Eligible in this mod set
Output: Gardening Table
data/morevillagers/recipe/gardening_table.json
Eligible in this mod set
Output: Gilded Station
data/morevillagers/recipe/gilded_station.json
Eligible in this mod set
Output: Hunting Post
data/morevillagers/recipe/hunting_post.json
Eligible in this mod set
Output: Mining Bench
data/morevillagers/recipe/mining_bench.json
Eligible in this mod set
Output: Purpur Altar
data/morevillagers/recipe/purpur_altar.json
Eligible in this mod set
Output: Forestry Bench
data/morevillagers/recipe/woodworking_table.json
Eligible in this mod set
Combine in any arrangement: Paper + String + Barrel
Output: Oceanography Table
data/morevillagers/recipe/oceanography_table.json
Eligible in this mod set
Output: Button Block
data/movingelevators/recipe/button_block.json
Eligible in this mod set
Output: Display Block
data/movingelevators/recipe/display_block.json
Eligible in this mod set
Output: Elevator Block
data/movingelevators/recipe/elevator_block.json
Eligible in this mod set
Output: Cake
data/minecraft/recipe/cake.json
Eligible in this mod set
Output: Leather
data/minecraft/recipe/leather.json
Eligible in this mod set
Output: 2 × Spectral Arrow
data/minecraft/recipe/spectral_arrow.json
Eligible in this mod set
Output: 16 × Azure Froglass Pane
data/naturalist/recipe/azure_froglass_pane.json
Eligible in this mod set
Output: Cake
data/naturalist/recipe/cake.json
Eligible in this mod set
Output: Capture Net
data/naturalist/recipe/capture_net.json
Eligible in this mod set
Output: 16 × Crimson Froglass Pane
data/naturalist/recipe/crimson_froglass_pane.json
Eligible in this mod set
Output: Cut Shellstone
data/naturalist/recipe/cut_shellstone.json
Eligible in this mod set
Output: 6 × Cut Shellstone Slab
data/naturalist/recipe/cut_shellstone_slab.json
Eligible in this mod set
Output: 4 × Cut Shellstone Stairs
data/naturalist/recipe/cut_shellstone_stairs.json
Eligible in this mod set
Output: 6 × Cut Shellstone Wall
data/naturalist/recipe/cut_shellstone_wall.json
Eligible in this mod set
Output: Knapsack
data/naturalist/recipe/knapsack.json
Eligible in this mod set
Output: Bear Plush
data/naturalist/recipe/plush_bear.json
Eligible in this mod set
Output: 8 × Shellstone
data/naturalist/recipe/shellstone.json
Eligible in this mod set
Output: 6 × Shellstone Brick Slab
data/naturalist/recipe/shellstone_brick_slab.json
Eligible in this mod set
Output: 4 × Shellstone Brick Stairs
data/naturalist/recipe/shellstone_brick_stairs.json
Eligible in this mod set
Output: 6 × Shellstone Brick Wall
data/naturalist/recipe/shellstone_brick_wall.json
Eligible in this mod set
Output: Shellstone Bricks
data/naturalist/recipe/shellstone_bricks.json
Eligible in this mod set
Output: 6 × Shellstone Slab
data/naturalist/recipe/shellstone_slab.json
Eligible in this mod set
Output: 4 × Shellstone Stairs
data/naturalist/recipe/shellstone_stairs.json
Eligible in this mod set
Output: 6 × Shellstone Wall
data/naturalist/recipe/shellstone_wall.json
Eligible in this mod set
Output: 6 × Smooth Shellstone Slab
data/naturalist/recipe/smooth_shellstone_slab.json
Eligible in this mod set
Output: 4 × Smooth Shellstone Stairs
data/naturalist/recipe/smooth_shellstone_stairs.json
Eligible in this mod set
Output: 6 × Smooth Shellstone Wall
data/naturalist/recipe/smooth_shellstone_wall.json
Eligible in this mod set
Output: 2 × Spectral Arrow
data/naturalist/recipe/spectral_arrow_from_glow_goop.json
Eligible in this mod set
Output: 16 × Verdant Froglass Pane
data/naturalist/recipe/verdant_froglass_pane.json
Eligible in this mod set
Output: Whistle
data/naturalist/recipe/whistle.json
Eligible in this mod set
Combine in any arrangement: Pumpkin + Sugar + Any Eggs
Output: Pumpkin Pie
data/minecraft/recipe/pumpkin_pie.json
Eligible in this mod set
Combine in any arrangement: Pumpkin + Sugar + Duck Egg
Output: Pumpkin Pie
data/naturalist/recipe/pumpkin_pie.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + Black Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_black.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + Blue Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_blue.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + Brown Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_brown.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + Cyan Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_cyan.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + Gray Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_gray.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + Green Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_green.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + Light Blue Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_light_blue.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + Light Gray Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_light_gray.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + Lime Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_lime.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + Magenta Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_magenta.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + Orange Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_orange.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + Pink Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_pink.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + Purple Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_purple.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + Red Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_red.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + White Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_white.json
Eligible in this mod set
Combine in any arrangement: Snail Shell + Yellow Dye
Output: Snail Shell
data/naturalist/recipe/snail_shell_yellow.json
Config-dependent
Output: Basicbackpack
Load conditions: Backpack tier enabled — Basic
data/packedup/recipe/basic_from_chest.json
Config-dependent
Output: Copperbackpack
Load conditions: Not; Backpack tier enabled — Copper
data/packedup/recipe/copper_from_chest.json
Config-dependent
Output: Diamondbackpack
Load conditions: Not; Not; Not; Not; Not; Backpack tier enabled — Diamond
data/packedup/recipe/diamond_from_chest.json
Config-dependent
Output: Goldbackpack
Load conditions: Not; Not; Not; Backpack tier enabled — Gold
data/packedup/recipe/gold_from_chest.json
Config-dependent
Output: Ironbackpack
Load conditions: Not; Backpack tier enabled — Iron
data/packedup/recipe/iron_from_chest.json
Config-dependent
Output: Obsidianbackpack
Load conditions: Not; Not; Not; Not; Not; Not; Backpack tier enabled — Obsidian
data/packedup/recipe/obsidian_from_chest.json
Config-dependent
Output: Silverbackpack
Load conditions: Not; Not; Not; And
data/packedup/recipe/silver_from_chest.json
Eligible in this mod set
Output: Deepslate Bricks Waystone
data/sswaystones/recipe/deepslate_bricks_waystone.json
Eligible in this mod set
Output: End Stone Bricks Waystone
data/sswaystones/recipe/end_stone_bricks_waystone.json
Eligible in this mod set
Output: Mud Bricks Waystone
data/sswaystones/recipe/mud_bricks_waystone.json
Eligible in this mod set
Output: Nether Bricks Waystone
data/sswaystones/recipe/nether_bricks_waystone.json
Eligible in this mod set
Output: Polished Blackstone Bricks Waystone
data/sswaystones/recipe/polished_blackstone_bricks_waystone.json
Eligible in this mod set
Output: Portable Waystone
data/sswaystones/recipe/portable_waystone.json
Eligible in this mod set
Output: Prismarine Waystone
data/sswaystones/recipe/prismarine_waystone.json
Eligible in this mod set
Output: Red Nether Bricks Waystone
data/sswaystones/recipe/red_nether_bricks_waystone.json
Eligible in this mod set
Output: Red Sandstone Waystone
data/sswaystones/recipe/red_sandstone_waystone.json
Eligible in this mod set
Output: Resin Bricks Waystone
data/sswaystones/recipe/resin_bricks_waystone.json
Eligible in this mod set
Output: Sandstone Waystone
data/sswaystones/recipe/sandstone_waystone.json
Eligible in this mod set
Output: Tuff Bricks Waystone
data/sswaystones/recipe/tuff_bricks_waystone.json
Eligible in this mod set
Output: Waystone
data/sswaystones/recipe/waystone.json
Eligible in this mod set
Output: Obsidian
data/toolsofobsidian/recipe/obsidian.json
Eligible in this mod set
Output: Obsidian Axe
data/toolsofobsidian/recipe/obsidian_axe.json
Eligible in this mod set
Output: Obsidian Boots
data/toolsofobsidian/recipe/obsidian_boots.json
Eligible in this mod set
Output: Obsidian Bow
data/toolsofobsidian/recipe/obsidian_bow.json
Eligible in this mod set
Output: Obsidian Chestplate
data/toolsofobsidian/recipe/obsidian_chestplate.json
Eligible in this mod set
Output: Obsidian Helmet
data/toolsofobsidian/recipe/obsidian_helmet.json
Eligible in this mod set
Output: Obsidian Hoe
data/toolsofobsidian/recipe/obsidian_hoe.json
Eligible in this mod set
Output: Obsidian Horse Armor
data/toolsofobsidian/recipe/obsidian_horse_armor.json
Eligible in this mod set
Output: Obsidian Leggings
data/toolsofobsidian/recipe/obsidian_leggings.json
Eligible in this mod set
Output: Obsidian Nautilus Armor
data/toolsofobsidian/recipe/obsidian_nautilus_armor.json
Eligible in this mod set
Output: Obsidian Pickaxe
data/toolsofobsidian/recipe/obsidian_pickaxe.json
Eligible in this mod set
Output: Obsidian Shovel
data/toolsofobsidian/recipe/obsidian_shovel.json
Eligible in this mod set
Output: Obsidian Spear
data/toolsofobsidian/recipe/obsidian_spear.json
Eligible in this mod set
Output: Obsidian Sword
data/toolsofobsidian/recipe/obsidian_sword.json
Eligible in this mod set
Combine in any arrangement: Obsidian
Output: 9 × Obsidian Ingot
data/toolsofobsidian/recipe/obsidian_ingot.json
Eligible in this mod set
Output: Chain Crossbow
data/weaponsexpanded/recipe/chain_crossbow.json
Eligible in this mod set
Output: Copper Battleaxe
data/weaponsexpanded/recipe/copper_battleaxe.json
Eligible in this mod set
Output: Copper Shortsword
data/weaponsexpanded/recipe/copper_broadsword.json
Eligible in this mod set
Output: Copper Glaive
data/weaponsexpanded/recipe/copper_glaive.json
Eligible in this mod set
Output: Copper Greatsword
data/weaponsexpanded/recipe/copper_greatsword.json
Eligible in this mod set
Output: Copper Halberd
data/weaponsexpanded/recipe/copper_halberd.json
Eligible in this mod set
Output: Copper Hammer
data/weaponsexpanded/recipe/copper_hammer.json
Eligible in this mod set
Output: Copper Hatchet
data/weaponsexpanded/recipe/copper_hatchet.json
Eligible in this mod set
Output: Copper Katana
data/weaponsexpanded/recipe/copper_katana.json
Eligible in this mod set
Output: Copper Longsword
data/weaponsexpanded/recipe/copper_longsword.json
Eligible in this mod set
Output: Copper Morningstar
data/weaponsexpanded/recipe/copper_morningstar.json
Eligible in this mod set
Output: Copper Rapier
data/weaponsexpanded/recipe/copper_rapier.json
Eligible in this mod set
Output: Copper Scythe
data/weaponsexpanded/recipe/copper_scythe.json
Eligible in this mod set
Output: Copper Sickle
data/weaponsexpanded/recipe/copper_sickle.json
Eligible in this mod set
Output: Copper Warhammer
data/weaponsexpanded/recipe/copper_warhammer.json
Eligible in this mod set
Output: Diamond Battleaxe
data/weaponsexpanded/recipe/diamond_battleaxe.json
Eligible in this mod set
Output: Diamond Shortsword
data/weaponsexpanded/recipe/diamond_broadsword.json
Eligible in this mod set
Output: Diamond Glaive
data/weaponsexpanded/recipe/diamond_glaive.json
Eligible in this mod set
Output: Diamond Greatsword
data/weaponsexpanded/recipe/diamond_greatsword.json
Eligible in this mod set
Output: Diamond Halberd
data/weaponsexpanded/recipe/diamond_halberd.json
Eligible in this mod set
Output: Diamond Hammer
data/weaponsexpanded/recipe/diamond_hammer.json
Eligible in this mod set
Output: Diamond Hatchet
data/weaponsexpanded/recipe/diamond_hatchet.json
Eligible in this mod set
Output: Diamond Katana
data/weaponsexpanded/recipe/diamond_katana.json
Eligible in this mod set
Output: Diamond Longsword
data/weaponsexpanded/recipe/diamond_longsword.json
Eligible in this mod set
Output: Diamond Morningstar
data/weaponsexpanded/recipe/diamond_morningstar.json
Eligible in this mod set
Output: Diamond Rapier
data/weaponsexpanded/recipe/diamond_rapier.json
Eligible in this mod set
Output: Diamond Scythe
data/weaponsexpanded/recipe/diamond_scythe.json
Eligible in this mod set
Output: Diamond Sickle
data/weaponsexpanded/recipe/diamond_sickle.json
Eligible in this mod set
Output: Diamond Warhammer
data/weaponsexpanded/recipe/diamond_warhammer.json
Eligible in this mod set
Output: 4 × Dynamite Arrow
data/weaponsexpanded/recipe/explosive_arrow_from_arrow_recipe.json
Eligible in this mod set
Output: Golden Battleaxe
data/weaponsexpanded/recipe/golden_battleaxe.json
Eligible in this mod set
Output: Golden Shortsword
data/weaponsexpanded/recipe/golden_broadsword.json
Eligible in this mod set
Output: Golden Glaive
data/weaponsexpanded/recipe/golden_glaive.json
Eligible in this mod set
Output: Golden Greatsword
data/weaponsexpanded/recipe/golden_greatsword.json
Eligible in this mod set
Output: Golden Halberd
data/weaponsexpanded/recipe/golden_halberd.json
Eligible in this mod set
Output: Golden Hammer
data/weaponsexpanded/recipe/golden_hammer.json
Eligible in this mod set
Output: Golden Hatchet
data/weaponsexpanded/recipe/golden_hatchet.json
Eligible in this mod set
Output: Golden Katana
data/weaponsexpanded/recipe/golden_katana.json
Eligible in this mod set
Output: Golden Longsword
data/weaponsexpanded/recipe/golden_longsword.json
Eligible in this mod set
Output: Golden Morningstar
data/weaponsexpanded/recipe/golden_morningstar.json
Eligible in this mod set
Output: Golden Rapier
data/weaponsexpanded/recipe/golden_rapier.json
Eligible in this mod set
Output: Golden Scythe
data/weaponsexpanded/recipe/golden_scythe.json
Eligible in this mod set
Output: Golden Sickle
data/weaponsexpanded/recipe/golden_sickle.json
Eligible in this mod set
Output: Golden Warhammer
data/weaponsexpanded/recipe/golden_warhammer.json
Eligible in this mod set
Output: 4 × Heavy Arrow
data/weaponsexpanded/recipe/heavy_arrow.json
Eligible in this mod set
Output: Iron Battleaxe
data/weaponsexpanded/recipe/iron_battleaxe.json
Eligible in this mod set
Output: Iron Shortsword
data/weaponsexpanded/recipe/iron_broadsword.json
Eligible in this mod set
Output: Iron Glaive
data/weaponsexpanded/recipe/iron_glaive.json
Eligible in this mod set
Output: Iron Greatsword
data/weaponsexpanded/recipe/iron_greatsword.json
Eligible in this mod set
Output: Iron Halberd
data/weaponsexpanded/recipe/iron_halberd.json
Eligible in this mod set
Output: Iron Hammer
data/weaponsexpanded/recipe/iron_hammer.json
Eligible in this mod set
Output: Iron Hatchet
data/weaponsexpanded/recipe/iron_hatchet.json
Eligible in this mod set
Output: Iron Katana
data/weaponsexpanded/recipe/iron_katana.json
Eligible in this mod set
Output: Iron Longsword
data/weaponsexpanded/recipe/iron_longsword.json
Eligible in this mod set
Output: Iron Morningstar
data/weaponsexpanded/recipe/iron_morningstar.json
Eligible in this mod set
Output: Iron Rapier
data/weaponsexpanded/recipe/iron_rapier.json
Eligible in this mod set
Output: Iron Scythe
data/weaponsexpanded/recipe/iron_scythe.json
Eligible in this mod set
Output: Iron Sickle
data/weaponsexpanded/recipe/iron_sickle.json
Eligible in this mod set
Output: Iron Warhammer
data/weaponsexpanded/recipe/iron_warhammer.json
Eligible in this mod set
Output: Longbow
data/weaponsexpanded/recipe/longbow.json
Eligible in this mod set
Output: Stone Battleaxe
data/weaponsexpanded/recipe/stone_battleaxe.json
Eligible in this mod set
Output: Stone Shortsword
data/weaponsexpanded/recipe/stone_broadsword.json
Eligible in this mod set
Output: Stone Glaive
data/weaponsexpanded/recipe/stone_glaive.json
Eligible in this mod set
Output: Stone Greatsword
data/weaponsexpanded/recipe/stone_greatsword.json
Eligible in this mod set
Output: Stone Halberd
data/weaponsexpanded/recipe/stone_halberd.json
Eligible in this mod set
Output: Stone Hammer
data/weaponsexpanded/recipe/stone_hammer.json
Eligible in this mod set
Output: Stone Hatchet
data/weaponsexpanded/recipe/stone_hatchet.json
Eligible in this mod set
Output: Stone Katana
data/weaponsexpanded/recipe/stone_katana.json
Eligible in this mod set
Output: Stone Longsword
data/weaponsexpanded/recipe/stone_longsword.json
Eligible in this mod set
Output: Stone Morningstar
data/weaponsexpanded/recipe/stone_morningstar.json
Eligible in this mod set
Output: Stone Rapier
data/weaponsexpanded/recipe/stone_rapier.json
Eligible in this mod set
Output: Stone Scythe
data/weaponsexpanded/recipe/stone_scythe.json
Eligible in this mod set
Output: Stone Sickle
data/weaponsexpanded/recipe/stone_sickle.json
Eligible in this mod set
Output: Stone Warhammer
data/weaponsexpanded/recipe/stone_warhammer.json
Eligible in this mod set
Output: Wooden Battleaxe
data/weaponsexpanded/recipe/wooden_battleaxe.json
Eligible in this mod set
Output: Wooden Shortsword
data/weaponsexpanded/recipe/wooden_broadsword.json
Eligible in this mod set
Output: Wooden Glaive
data/weaponsexpanded/recipe/wooden_glaive.json
Eligible in this mod set
Output: Wooden Greatsword
data/weaponsexpanded/recipe/wooden_greatsword.json
Eligible in this mod set
Output: Wooden Halberd
data/weaponsexpanded/recipe/wooden_halberd.json
Eligible in this mod set
Output: Wooden Hammer
data/weaponsexpanded/recipe/wooden_hammer.json
Eligible in this mod set
Output: Wooden Hatchet
data/weaponsexpanded/recipe/wooden_hatchet.json
Eligible in this mod set
Output: Wooden Katana
data/weaponsexpanded/recipe/wooden_katana.json
Eligible in this mod set
Output: Wooden Longsword
data/weaponsexpanded/recipe/wooden_longsword.json
Eligible in this mod set
Output: Wooden Morningstar
data/weaponsexpanded/recipe/wooden_morningstar.json
Eligible in this mod set
Output: Wooden Rapier
data/weaponsexpanded/recipe/wooden_rapier.json
Eligible in this mod set
Output: Wooden Scythe
data/weaponsexpanded/recipe/wooden_scythe.json
Eligible in this mod set
Output: Wooden Sickle
data/weaponsexpanded/recipe/wooden_sickle.json
Eligible in this mod set
Output: Wooden Warhammer
data/weaponsexpanded/recipe/wooden_warhammer.json
Eligible in this mod set
Combine in any arrangement: Arrow + Arrow + Tnt + String
Output: 2 × Dynamite Arrow
data/weaponsexpanded/recipe/explosive_arrow_from_arrow.json
Packed Up tier upgrades. These keep the backpack's stored data and depend on server configuration.
Config-dependent
Output: Copperbackpack
Load conditions: Backpack tier enabled — Basic; Backpack tier enabled — Copper
data/packedup/recipe/copper_from_basic.json
Config-dependent
Output: Diamondbackpack
Load conditions: Backpack tier enabled — Basic; Not; Not; Not; Not; Backpack tier enabled — Diamond
data/packedup/recipe/diamond_from_basic.json
Config-dependent
Output: Diamondbackpack
Load conditions: Backpack tier enabled — Copper; Not; Not; Backpack tier enabled — Diamond
data/packedup/recipe/diamond_from_copper.json
Config-dependent
Output: Diamondbackpack
Load conditions: Backpack tier enabled — Gold; Backpack tier enabled — Diamond
data/packedup/recipe/diamond_from_gold.json
Config-dependent
Output: Diamondbackpack
Load conditions: Backpack tier enabled — Iron; Not; Not; Backpack tier enabled — Diamond
data/packedup/recipe/diamond_from_iron.json
Config-dependent
Output: Diamondbackpack
Load conditions: And; Backpack tier enabled — Diamond
data/packedup/recipe/diamond_from_silver.json
Config-dependent
Output: Goldbackpack
Load conditions: Backpack tier enabled — Basic; Not; Not; Backpack tier enabled — Gold
data/packedup/recipe/gold_from_basic.json
Config-dependent
Output: Goldbackpack
Load conditions: Backpack tier enabled — Copper; Backpack tier enabled — Gold
data/packedup/recipe/gold_from_copper.json
Config-dependent
Output: Goldbackpack
Load conditions: Backpack tier enabled — Iron; Backpack tier enabled — Gold
data/packedup/recipe/gold_from_iron.json
Config-dependent
Output: Ironbackpack
Load conditions: Backpack tier enabled — Basic; Backpack tier enabled — Iron
data/packedup/recipe/iron_from_basic.json
Config-dependent
Output: Obsidianbackpack
Load conditions: Backpack tier enabled — Basic; Not; Not; Not; Not; Not; Backpack tier enabled — Obsidian
data/packedup/recipe/obsidian_from_basic.json
Config-dependent
Output: Obsidianbackpack
Load conditions: Backpack tier enabled — Copper; Not; Not; Not; Backpack tier enabled — Obsidian
data/packedup/recipe/obsidian_from_copper.json
Config-dependent
Output: Obsidianbackpack
Load conditions: Backpack tier enabled — Diamond; Backpack tier enabled — Obsidian
data/packedup/recipe/obsidian_from_diamond.json
Config-dependent
Output: Obsidianbackpack
Load conditions: Backpack tier enabled — Gold; Not; Backpack tier enabled — Obsidian
data/packedup/recipe/obsidian_from_gold.json
Config-dependent
Output: Obsidianbackpack
Load conditions: Backpack tier enabled — Iron; Not; Not; Not; Backpack tier enabled — Obsidian
data/packedup/recipe/obsidian_from_iron.json
Config-dependent
Output: Obsidianbackpack
Load conditions: And; Not; Backpack tier enabled — Obsidian
data/packedup/recipe/obsidian_from_silver.json
Config-dependent
Output: Silverbackpack
Load conditions: Backpack tier enabled — Basic; Not; Not; And
data/packedup/recipe/silver_from_basic.json
Config-dependent
Output: Silverbackpack
Load conditions: Backpack tier enabled — Copper; And
data/packedup/recipe/silver_from_copper.json
Config-dependent
Output: Silverbackpack
Load conditions: Backpack tier enabled — Iron; And
data/packedup/recipe/silver_from_iron.json
Recipes processed in a normal Furnace.
Eligible in this mod set
Input: Minced Beef
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Beef Patty
data/farmersdelight/recipe/beef_patty.json
Eligible in this mod set
Input: Wheat Dough
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Bread
data/farmersdelight/recipe/bread_from_smelting.json
Eligible in this mod set
Input: Raw Bacon
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Bacon
data/farmersdelight/recipe/cooked_bacon.json
Eligible in this mod set
Input: Raw Chicken Cuts
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Chicken Cuts
data/farmersdelight/recipe/cooked_chicken_cuts.json
Eligible in this mod set
Input: Raw Cod Slice
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Cod Slice
data/farmersdelight/recipe/cooked_cod_slice.json
Eligible in this mod set
Input: Raw Mutton Chops
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Mutton Chops
data/farmersdelight/recipe/cooked_mutton_chops.json
Eligible in this mod set
Input: Raw Salmon Slice
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Salmon Slice
data/farmersdelight/recipe/cooked_salmon_slice.json
Eligible in this mod set
Input: Copper Knife
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Copper Nugget
data/farmersdelight/recipe/copper_nugget_from_smelting_knife.json
Eligible in this mod set
Input: Any Eggs
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Fried Egg
data/farmersdelight/recipe/fried_egg.json
Eligible in this mod set
Input: Golden Knife
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Gold Nugget
data/farmersdelight/recipe/gold_nugget_from_smelting_knife.json
Eligible in this mod set
Input: Iron Knife
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Iron Nugget
data/farmersdelight/recipe/iron_nugget_from_smelting_knife.json
Eligible in this mod set
Input: Raw Crab Meat
Time: 150 ticks (7.5 seconds)
XP: 0.3
Output: Cooked Crab Meat
data/livingthings/recipe/cooked_crab.json
Eligible in this mod set
Input: Raw Elephant Meat
Time: 150 ticks (7.5 seconds)
XP: 0.3
Output: Cooked Elephant Meat
data/livingthings/recipe/cooked_elephant.json
Eligible in this mod set
Input: Raw Giraffe Meat
Time: 150 ticks (7.5 seconds)
XP: 0.3
Output: Cooked Giraffe Meat
data/livingthings/recipe/cooked_giraffe.json
Eligible in this mod set
Input: Raw Lion Meat
Time: 150 ticks (7.5 seconds)
XP: 0.3
Output: Cooked Lion Meat
data/livingthings/recipe/cooked_lion.json
Eligible in this mod set
Input: Raw Ostrich Meat
Time: 150 ticks (7.5 seconds)
XP: 0.3
Output: Cooked Ostrich Meat
data/livingthings/recipe/cooked_ostrich.json
Eligible in this mod set
Input: Anglerfish
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Anglerfish
data/naturalist/recipe/cooked_anglerfish.json
Eligible in this mod set
Input: Raw Bass
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Bass
data/naturalist/recipe/cooked_bass.json
Eligible in this mod set
Input: Blobfish
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Blobfish
data/naturalist/recipe/cooked_blobfish.json
Eligible in this mod set
Input: Bushmeat
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Bushmeat
data/naturalist/recipe/cooked_bushmeat.json
Eligible in this mod set
Input: Raw Catfish
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Catfish
data/naturalist/recipe/cooked_catfish.json
Eligible in this mod set
Input: Clam Meat
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Clam Meat
data/naturalist/recipe/cooked_clam_meat.json
Eligible in this mod set
Input: Crab Meat
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Crab Meat
data/naturalist/recipe/cooked_crab_meat.json
Eligible in this mod set
Input: Drumstick
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Drumstick
data/naturalist/recipe/cooked_drumstick.json
Eligible in this mod set
Input: Raw Duck
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Duck
data/naturalist/recipe/cooked_duck.json
Eligible in this mod set
Input: Any Eggs
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Egg
data/naturalist/recipe/cooked_egg.json
Eligible in this mod set
Input: Lizard Tail
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Lizard Tail
data/naturalist/recipe/cooked_lizard_tail.json
Eligible in this mod set
Input: Raw Mammoth Meat
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Mammoth Meat
data/naturalist/recipe/cooked_mammoth_meat.json
Eligible in this mod set
Input: Piranha
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Piranha
data/naturalist/recipe/cooked_piranha.json
Eligible in this mod set
Input: Venison
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Venison
data/naturalist/recipe/cooked_venison.json
Eligible in this mod set
Input: Glow Berries
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Glow Goop
data/naturalist/recipe/glow_goop.json
Eligible in this mod set
Input: Hide
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Leather
data/naturalist/recipe/leather_from_smelting_hide.json
Eligible in this mod set
Input: Shellstone
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Smooth Shellstone
data/naturalist/recipe/smooth_shellstone.json
Eligible in this mod set
Input: Copper Battleaxe
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/smelting/copper_nugget_from_copper_battleaxe.json
Eligible in this mod set
Input: Copper Shortsword
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/smelting/copper_nugget_from_copper_broadsword.json
Eligible in this mod set
Input: Copper Greatsword
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/smelting/copper_nugget_from_copper_greatsword.json
Eligible in this mod set
Input: Copper Hammer
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/smelting/copper_nugget_from_copper_hammer.json
Eligible in this mod set
Input: Copper Hatchet
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/smelting/copper_nugget_from_copper_hatchet.json
Eligible in this mod set
Input: Copper Katana
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/smelting/copper_nugget_from_copper_katana.json
Eligible in this mod set
Input: Copper Longsword
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/smelting/copper_nugget_from_copper_longsword.json
Eligible in this mod set
Input: Copper Rapier
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/smelting/copper_nugget_from_copper_rapier.json
Eligible in this mod set
Input: Copper Scythe
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/smelting/copper_nugget_from_copper_scythe.json
Eligible in this mod set
Input: Copper Sickle
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/smelting/copper_nugget_from_copper_sickle.json
Eligible in this mod set
Input: Golden Battleaxe
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/smelting/gold_nugget_from_golden_battleaxe.json
Eligible in this mod set
Input: Golden Shortsword
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/smelting/gold_nugget_from_golden_broadsword.json
Eligible in this mod set
Input: Golden Greatsword
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/smelting/gold_nugget_from_golden_greatsword.json
Eligible in this mod set
Input: Golden Hammer
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/smelting/gold_nugget_from_golden_hammer.json
Eligible in this mod set
Input: Golden Hatchet
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/smelting/gold_nugget_from_golden_hatchet.json
Eligible in this mod set
Input: Golden Katana
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/smelting/gold_nugget_from_golden_katana.json
Eligible in this mod set
Input: Golden Longsword
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/smelting/gold_nugget_from_golden_longsword.json
Eligible in this mod set
Input: Golden Rapier
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/smelting/gold_nugget_from_golden_rapier.json
Eligible in this mod set
Input: Golden Scythe
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/smelting/gold_nugget_from_golden_scythe.json
Eligible in this mod set
Input: Golden Sickle
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/smelting/gold_nugget_from_golden_sickle.json
Eligible in this mod set
Input: Iron Battleaxe
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/smelting/iron_nugget_from_iron_battleaxe.json
Eligible in this mod set
Input: Iron Shortsword
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/smelting/iron_nugget_from_iron_broadsword.json
Eligible in this mod set
Input: Iron Greatsword
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/smelting/iron_nugget_from_iron_greatsword.json
Eligible in this mod set
Input: Iron Hammer
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/smelting/iron_nugget_from_iron_hammer.json
Eligible in this mod set
Input: Iron Hatchet
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/smelting/iron_nugget_from_iron_hatchet.json
Eligible in this mod set
Input: Iron Katana
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/smelting/iron_nugget_from_iron_katana.json
Eligible in this mod set
Input: Iron Longsword
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/smelting/iron_nugget_from_iron_longsword.json
Eligible in this mod set
Input: Iron Rapier
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/smelting/iron_nugget_from_iron_rapier.json
Eligible in this mod set
Input: Iron Scythe
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/smelting/iron_nugget_from_iron_scythe.json
Eligible in this mod set
Input: Iron Sickle
Time: 200 ticks (10 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/smelting/iron_nugget_from_iron_sickle.json
Faster ore, metal, armor, and tool processing in a Blast Furnace.
Eligible in this mod set
Input: Copper Knife
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Copper Nugget
data/farmersdelight/recipe/copper_nugget_from_blasting_knife.json
Eligible in this mod set
Input: Golden Knife
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Gold Nugget
data/farmersdelight/recipe/gold_nugget_from_blasting_knife.json
Eligible in this mod set
Input: Iron Knife
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Iron Nugget
data/farmersdelight/recipe/iron_nugget_from_blasting_knife.json
Eligible in this mod set
Input: Copper Battleaxe
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/blasting/copper_nugget_from_copper_battleaxe.json
Eligible in this mod set
Input: Copper Shortsword
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/blasting/copper_nugget_from_copper_broadsword.json
Eligible in this mod set
Input: Copper Greatsword
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/blasting/copper_nugget_from_copper_greatsword.json
Eligible in this mod set
Input: Copper Hammer
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/blasting/copper_nugget_from_copper_hammer.json
Eligible in this mod set
Input: Copper Hatchet
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/blasting/copper_nugget_from_copper_hatchet.json
Eligible in this mod set
Input: Copper Katana
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/blasting/copper_nugget_from_copper_katana.json
Eligible in this mod set
Input: Copper Longsword
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/blasting/copper_nugget_from_copper_longsword.json
Eligible in this mod set
Input: Copper Rapier
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/blasting/copper_nugget_from_copper_rapier.json
Eligible in this mod set
Input: Copper Scythe
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/blasting/copper_nugget_from_copper_scythe.json
Eligible in this mod set
Input: Copper Sickle
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Copper Nugget
data/weaponsexpanded/recipe/blasting/copper_nugget_from_copper_sickle.json
Eligible in this mod set
Input: Golden Battleaxe
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/blasting/gold_nugget_from_golden_battleaxe.json
Eligible in this mod set
Input: Golden Shortsword
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/blasting/gold_nugget_from_golden_broadsword.json
Eligible in this mod set
Input: Golden Greatsword
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/blasting/gold_nugget_from_golden_greatsword.json
Eligible in this mod set
Input: Golden Hammer
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/blasting/gold_nugget_from_golden_hammer.json
Eligible in this mod set
Input: Golden Hatchet
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/blasting/gold_nugget_from_golden_hatchet.json
Eligible in this mod set
Input: Golden Katana
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/blasting/gold_nugget_from_golden_katana.json
Eligible in this mod set
Input: Golden Longsword
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/blasting/gold_nugget_from_golden_longsword.json
Eligible in this mod set
Input: Golden Rapier
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/blasting/gold_nugget_from_golden_rapier.json
Eligible in this mod set
Input: Golden Scythe
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/blasting/gold_nugget_from_golden_scythe.json
Eligible in this mod set
Input: Golden Sickle
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Gold Nugget
data/weaponsexpanded/recipe/blasting/gold_nugget_from_golden_sickle.json
Eligible in this mod set
Input: Iron Battleaxe
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/blasting/iron_nugget_from_iron_battleaxe.json
Eligible in this mod set
Input: Iron Shortsword
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/blasting/iron_nugget_from_iron_broadsword.json
Eligible in this mod set
Input: Iron Greatsword
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/blasting/iron_nugget_from_iron_greatsword.json
Eligible in this mod set
Input: Iron Hammer
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/blasting/iron_nugget_from_iron_hammer.json
Eligible in this mod set
Input: Iron Hatchet
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/blasting/iron_nugget_from_iron_hatchet.json
Eligible in this mod set
Input: Iron Katana
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/blasting/iron_nugget_from_iron_katana.json
Eligible in this mod set
Input: Iron Longsword
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/blasting/iron_nugget_from_iron_longsword.json
Eligible in this mod set
Input: Iron Rapier
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/blasting/iron_nugget_from_iron_rapier.json
Eligible in this mod set
Input: Iron Scythe
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/blasting/iron_nugget_from_iron_scythe.json
Eligible in this mod set
Input: Iron Sickle
Time: 100 ticks (5 seconds)
XP: 0.1
Output: Iron Nugget
data/weaponsexpanded/recipe/blasting/iron_nugget_from_iron_sickle.json
Fast food cooking in a Smoker.
Eligible in this mod set
Input: Minced Beef
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Beef Patty
data/farmersdelight/recipe/beef_patty_from_smoking.json
Eligible in this mod set
Input: Wheat Dough
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Bread
data/farmersdelight/recipe/bread_from_smoking.json
Eligible in this mod set
Input: Raw Bacon
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Bacon
data/farmersdelight/recipe/cooked_bacon_from_smoking.json
Eligible in this mod set
Input: Raw Chicken Cuts
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Chicken Cuts
data/farmersdelight/recipe/cooked_chicken_cuts_from_smoking.json
Eligible in this mod set
Input: Raw Cod Slice
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Cod Slice
data/farmersdelight/recipe/cooked_cod_slice_from_smoking.json
Eligible in this mod set
Input: Raw Mutton Chops
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Mutton Chops
data/farmersdelight/recipe/cooked_mutton_chops_from_smoking.json
Eligible in this mod set
Input: Raw Salmon Slice
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Salmon Slice
data/farmersdelight/recipe/cooked_salmon_slice_from_smoking.json
Eligible in this mod set
Input: Any Eggs
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Fried Egg
data/farmersdelight/recipe/fried_egg_from_smoking.json
Eligible in this mod set
Input: Ham
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Smoked Ham
data/farmersdelight/recipe/smoked_ham.json
Eligible in this mod set
Input: Raw Crab Meat
Time: 100 ticks (5 seconds)
XP: 0.3
Output: Cooked Crab Meat
data/livingthings/recipe/cooked_crab_from_smoking.json
Eligible in this mod set
Input: Raw Elephant Meat
Time: 100 ticks (5 seconds)
XP: 0.3
Output: Cooked Elephant Meat
data/livingthings/recipe/cooked_elephant_from_smoking.json
Eligible in this mod set
Input: Raw Giraffe Meat
Time: 100 ticks (5 seconds)
XP: 0.3
Output: Cooked Giraffe Meat
data/livingthings/recipe/cooked_giraffe_from_smoking.json
Eligible in this mod set
Input: Raw Lion Meat
Time: 100 ticks (5 seconds)
XP: 0.3
Output: Cooked Lion Meat
data/livingthings/recipe/cooked_lion_from_smoking.json
Eligible in this mod set
Input: Raw Ostrich Meat
Time: 100 ticks (5 seconds)
XP: 0.3
Output: Cooked Ostrich Meat
data/livingthings/recipe/cooked_ostrich_from_smoking.json
Eligible in this mod set
Input: Anglerfish
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Anglerfish
data/naturalist/recipe/cooked_anglerfish_from_smoking.json
Eligible in this mod set
Input: Raw Bass
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Bass
data/naturalist/recipe/cooked_bass_from_smoking.json
Eligible in this mod set
Input: Blobfish
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Blobfish
data/naturalist/recipe/cooked_blobfish_from_smoking.json
Eligible in this mod set
Input: Bushmeat
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Bushmeat
data/naturalist/recipe/cooked_bushmeat_from_smoking.json
Eligible in this mod set
Input: Raw Catfish
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Catfish
data/naturalist/recipe/cooked_catfish_from_smoking.json
Eligible in this mod set
Input: Clam Meat
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Clam Meat
data/naturalist/recipe/cooked_clam_meat_from_smoking.json
Eligible in this mod set
Input: Crab Meat
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Crab Meat
data/naturalist/recipe/cooked_crab_meat_from_smoking.json
Eligible in this mod set
Input: Drumstick
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Drumstick
data/naturalist/recipe/cooked_drumstick_from_smoking.json
Eligible in this mod set
Input: Raw Duck
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Duck
data/naturalist/recipe/cooked_duck_from_smoking.json
Eligible in this mod set
Input: Any Eggs
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Egg
data/naturalist/recipe/cooked_egg_from_smoking.json
Eligible in this mod set
Input: Lizard Tail
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Lizard Tail
data/naturalist/recipe/cooked_lizard_tail_from_smoking.json
Eligible in this mod set
Input: Raw Mammoth Meat
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Mammoth Meat
data/naturalist/recipe/cooked_mammoth_meat_from_smoking.json
Eligible in this mod set
Input: Piranha
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Piranha
data/naturalist/recipe/cooked_piranha_from_smoking.json
Eligible in this mod set
Input: Venison
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Venison
data/naturalist/recipe/cooked_venison_from_smoking.json
Eligible in this mod set
Input: Glow Berries
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Glow Goop
data/naturalist/recipe/glow_goop_from_smoking.json
Food cooked by placing it on a lit Campfire or Soul Campfire.
Eligible in this mod set
Input: Minced Beef
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Beef Patty
data/farmersdelight/recipe/beef_patty_from_campfire_cooking.json
Eligible in this mod set
Input: Raw Bacon
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Bacon
data/farmersdelight/recipe/cooked_bacon_from_campfire_cooking.json
Eligible in this mod set
Input: Raw Chicken Cuts
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Chicken Cuts
data/farmersdelight/recipe/cooked_chicken_cuts_from_campfire_cooking.json
Eligible in this mod set
Input: Raw Cod Slice
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Cod Slice
data/farmersdelight/recipe/cooked_cod_slice_from_campfire_cooking.json
Eligible in this mod set
Input: Raw Mutton Chops
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Mutton Chops
data/farmersdelight/recipe/cooked_mutton_chops_from_campfire_cooking.json
Eligible in this mod set
Input: Raw Salmon Slice
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Salmon Slice
data/farmersdelight/recipe/cooked_salmon_slice_from_campfire_cooking.json
Eligible in this mod set
Input: Any Eggs
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Fried Egg
data/farmersdelight/recipe/fried_egg_from_campfire_cooking.json
Eligible in this mod set
Input: Raw Crab Meat
Time: 550 ticks (27.5 seconds)
XP: 0.3
Output: Cooked Crab Meat
data/livingthings/recipe/cooked_crab_from_campfire_cooking.json
Eligible in this mod set
Input: Raw Elephant Meat
Time: 550 ticks (27.5 seconds)
XP: 0.3
Output: Cooked Elephant Meat
data/livingthings/recipe/cooked_elephant_from_campfire_cooking.json
Eligible in this mod set
Input: Raw Giraffe Meat
Time: 550 ticks (27.5 seconds)
XP: 0.3
Output: Cooked Giraffe Meat
data/livingthings/recipe/cooked_giraffe_from_campfire_cooking.json
Eligible in this mod set
Input: Raw Lion Meat
Time: 550 ticks (27.5 seconds)
XP: 0.3
Output: Cooked Lion Meat
data/livingthings/recipe/cooked_lion_from_campfire_cooking.json
Eligible in this mod set
Input: Raw Ostrich Meat
Time: 550 ticks (27.5 seconds)
XP: 0.3
Output: Cooked Ostrich Meat
data/livingthings/recipe/cooked_ostrich_from_campfire_cooking.json
Eligible in this mod set
Input: Anglerfish
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Anglerfish
data/naturalist/recipe/cooked_anglerfish_from_campfire_cooking.json
Eligible in this mod set
Input: Raw Bass
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Bass
data/naturalist/recipe/cooked_bass_from_campfire_cooking.json
Eligible in this mod set
Input: Blobfish
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Blobfish
data/naturalist/recipe/cooked_blobfish_from_campfire_cooking.json
Eligible in this mod set
Input: Bushmeat
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Bushmeat
data/naturalist/recipe/cooked_bushmeat_from_campfire_cooking.json
Eligible in this mod set
Input: Raw Catfish
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Catfish
data/naturalist/recipe/cooked_catfish_from_campfire_cooking.json
Eligible in this mod set
Input: Clam Meat
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Clam Meat
data/naturalist/recipe/cooked_clam_meat_from_campfire_cooking.json
Eligible in this mod set
Input: Crab Meat
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Crab Meat
data/naturalist/recipe/cooked_crab_meat_from_campfire_cooking.json
Eligible in this mod set
Input: Drumstick
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Drumstick
data/naturalist/recipe/cooked_drumstick_from_campfire_cooking.json
Eligible in this mod set
Input: Raw Duck
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Duck
data/naturalist/recipe/cooked_duck_from_campfire_cooking.json
Eligible in this mod set
Input: Any Eggs
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Cooked Egg
data/naturalist/recipe/cooked_egg_from_campfire_cooking.json
Eligible in this mod set
Input: Lizard Tail
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Lizard Tail
data/naturalist/recipe/cooked_lizard_tail_from_campfire_cooking.json
Eligible in this mod set
Input: Raw Mammoth Meat
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Mammoth Meat
data/naturalist/recipe/cooked_mammoth_meat_from_campfire_cooking.json
Eligible in this mod set
Input: Piranha
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Piranha
data/naturalist/recipe/cooked_piranha_from_campfire_cooking.json
Eligible in this mod set
Input: Venison
Time: 600 ticks (30 seconds)
XP: 0.35
Output: Cooked Venison
data/naturalist/recipe/cooked_venison_from_campfire_cooking.json
Eligible in this mod set
Input: Glow Berries
Time: 200 ticks (10 seconds)
XP: 0.35
Output: Glow Goop
data/naturalist/recipe/glow_goop_from_campfire_cooking.json
Farmer's Delight meals made in a Cooking Pot placed over a heat source.
Eligible in this mod set
Pot ingredients: Apple + Apple + Sugar
XP: 1.0
Output: Apple Cider
data/farmersdelight/recipe/cooking/apple_cider.json
Eligible in this mod set
Pot ingredients: Any Raw Cod + Any Potato + Any Eggs + Any Tomato
XP: 1.0
Output: Baked Cod Stew
data/farmersdelight/recipe/cooking/baked_cod_stew.json
Eligible in this mod set
Pot ingredients: Any Raw Beef + Any Carrot + Any Potato
XP: 1.0
Output: Beef Stew
data/farmersdelight/recipe/cooking/beef_stew.json
Eligible in this mod set
Pot ingredients: Any Beetroot + Any Beetroot + Any Beetroot
Serving container: Bowl
XP: 1.0
Output: Beetroot Soup
data/farmersdelight/recipe/cooking/beetroot_soup.json
Eligible in this mod set
Pot ingredients: Any Bones + Glow Berries or Any Mushrooms or Hanging Roots or Glow Lichen
XP: 0.35
Output: Bone Broth
data/farmersdelight/recipe/cooking/bone_broth.json
Eligible in this mod set
Pot ingredients: Any Cabbage + Any Raw Meat or Any Safe Raw Fish or Any vegetable or Any Mushrooms
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cabbage Rolls
data/farmersdelight/recipe/cooking/cabbage_rolls.json
Eligible in this mod set
Pot ingredients: Any Raw Chicken + Any Carrot + Any Leafy Green + Any vegetable
XP: 1.0
Output: Chicken Soup
data/farmersdelight/recipe/cooking/chicken_soup.json
Eligible in this mod set
Pot ingredients: Any Rice
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Cooked Rice
data/farmersdelight/recipe/cooking/cooked_rice.json
Eligible in this mod set
Pot ingredients: Rotten Flesh + Bone Meal + Any Raw Meat + Any Rice
XP: 1.0
Output: Dog Food
data/farmersdelight/recipe/cooking/dog_food.json
Eligible in this mod set
Pot ingredients: Any dough + Any Cabbage + Any Onion + Any Raw Chicken or Any Raw Pork or Any Raw Beef or Brown Mushroom
XP: 1.0
Output: 2 × Dumplings
data/farmersdelight/recipe/cooking/dumplings.json
Eligible in this mod set
Pot ingredients: Any Safe Raw Fish + Tomato Sauce + Any Onion
XP: 1.0
Output: Fish Stew
data/farmersdelight/recipe/cooking/fish_stew.json
Eligible in this mod set
Pot ingredients: Any Rice + Any Eggs + Any Carrot + Any Onion
XP: 1.0
Output: Fried Rice
data/farmersdelight/recipe/cooking/fried_rice.json
Eligible in this mod set
Pot ingredients: Glow Berries + Any milk container + Any Eggs + Sugar
XP: 1.0
Output: Glow Berry Custard
data/farmersdelight/recipe/cooking/glow_berry_custard.json
Eligible in this mod set
Pot ingredients: Any milk container + Sugar + Cocoa Beans + Cocoa Beans
XP: 1.0
Output: Hot Cocoa
data/farmersdelight/recipe/cooking/hot_cocoa.json
Eligible in this mod set
Pot ingredients: Any Mushrooms + Any Mushrooms + Any Rice + Carrot or Potato
XP: 1.0
Output: Mushroom Rice
data/farmersdelight/recipe/cooking/mushroom_rice.json
Eligible in this mod set
Pot ingredients: Any Mushrooms + Any Mushrooms
Serving container: Bowl
XP: 1.0
Output: Mushroom Stew
data/farmersdelight/recipe/cooking/mushroom_stew.json
Eligible in this mod set
Pot ingredients: Any Pasta + Any Eggs + Dried Kelp + Any Raw Pork
XP: 1.0
Output: Noodle Soup
data/farmersdelight/recipe/cooking/noodle_soup.json
Eligible in this mod set
Pot ingredients: Any Onion + Any Onion + Any Bread + Any milk container
XP: 1.0
Output: Onion Soup
data/farmersdelight/recipe/cooking/onion_soup.json
Eligible in this mod set
Pot ingredients: Minced Beef + Any Pasta + Tomato Sauce
XP: 1.0
Output: Pasta with Meatballs
data/farmersdelight/recipe/cooking/pasta_with_meatballs.json
Eligible in this mod set
Pot ingredients: Any Raw Mutton + Any Pasta + Tomato Sauce
XP: 1.0
Output: Pasta with Mutton Chop
data/farmersdelight/recipe/cooking/pasta_with_mutton_chop.json
Eligible in this mod set
Pot ingredients: Pumpkin Slice + Any Leafy Green + Any Raw Pork + Any milk container
XP: 1.0
Output: Pumpkin Soup
data/farmersdelight/recipe/cooking/pumpkin_soup.json
Eligible in this mod set
Pot ingredients: Any Potato + Rabbit + Any Carrot + Any Mushrooms
Serving container: Bowl
XP: 1.0
Output: Rabbit Stew
data/farmersdelight/recipe/cooking/rabbit_stew.json
Eligible in this mod set
Pot ingredients: Any Tomato + Any Onion + Any Beetroot + Any vegetable
XP: 1.0
Output: Ratatouille
data/farmersdelight/recipe/cooking/ratatouille.json
Eligible in this mod set
Pot ingredients: Any Safe Raw Fish + Any Pasta + Any Tomato + Ink Sac
XP: 1.0
Output: Squid Ink Pasta
data/farmersdelight/recipe/cooking/squid_ink_pasta.json
Eligible in this mod set
Pot ingredients: Any Rice + Any Onion + Brown Mushroom + Any Potato + Any Berry + Any vegetable
Serving container: Pumpkin
Time: 400 ticks (20 seconds)
XP: 2.0
Output: Stuffed Pumpkin
data/farmersdelight/recipe/cooking/stuffed_pumpkin_block.json
Eligible in this mod set
Pot ingredients: Any Tomato + Any Tomato
Time: 100 ticks (5 seconds)
XP: 0.35
Output: Tomato Sauce
data/farmersdelight/recipe/cooking/tomato_sauce.json
Eligible in this mod set
Pot ingredients: Any Carrot + Any Mushrooms + Any Pasta + Any Leafy Green + Any vegetable
XP: 1.0
Output: Vegetable Noodles
data/farmersdelight/recipe/cooking/vegetable_noodles.json
Eligible in this mod set
Pot ingredients: Any Carrot + Any Potato + Any Beetroot + Any Leafy Green
XP: 1.0
Output: Vegetable Soup
data/farmersdelight/recipe/cooking/vegetable_soup.json
Farmer's Delight processing: place the ingredient on a Cutting Board and use the named tool.
Eligible in this mod set
Board ingredient: Acacia Log
Tool: Any axe
Output: Stripped Acacia Log; Tree Bark
data/farmersdelight/recipe/cutting/acacia_log.json
Eligible in this mod set
Board ingredient: Acacia Wood
Tool: Any axe
Output: Stripped Acacia Wood; Tree Bark
data/farmersdelight/recipe/cutting/acacia_wood.json
Eligible in this mod set
Board ingredient: Allium
Tool: Any knife
Output: 2 × Magenta Dye
data/farmersdelight/recipe/cutting/allium.json
Eligible in this mod set
Board ingredient: Amethyst Block
Tool: Any pickaxe
Output: 4 × Amethyst Shard
data/farmersdelight/recipe/cutting/amethyst_block.json
Eligible in this mod set
Board ingredient: Apple Pie
Tool: Any knife
Output: 4 × Slice of Apple Pie
data/farmersdelight/recipe/cutting/apple_pie.json
Eligible in this mod set
Board ingredient: Azure Bluet
Tool: Any knife
Output: 2 × Light Gray Dye
data/farmersdelight/recipe/cutting/azure_bluet.json
Eligible in this mod set
Board ingredient: Bamboo Basket
Tool: Any axe
Output: Canvas; Bamboo
data/farmersdelight/recipe/cutting/bamboo_basket.json
Eligible in this mod set
Board ingredient: Bamboo Block
Tool: Any axe
Output: Stripped Bamboo Block; Straw
data/farmersdelight/recipe/cutting/bamboo_block.json
Eligible in this mod set
Board ingredient: Beef
Tool: Any knife
Output: 2 × Minced Beef
data/farmersdelight/recipe/cutting/beef.json
Eligible in this mod set
Board ingredient: Birch Log
Tool: Any axe
Output: Stripped Birch Log; Tree Bark
data/farmersdelight/recipe/cutting/birch_log.json
Eligible in this mod set
Board ingredient: Birch Wood
Tool: Any axe
Output: Stripped Birch Wood; Tree Bark
data/farmersdelight/recipe/cutting/birch_wood.json
Eligible in this mod set
Board ingredient: Blue Orchid
Tool: Any knife
Output: 2 × Light Blue Dye
data/farmersdelight/recipe/cutting/blue_orchid.json
Eligible in this mod set
Board ingredient: Bricks
Tool: Any pickaxe
Output: 4 × Brick
data/farmersdelight/recipe/cutting/bricks.json
Eligible in this mod set
Board ingredient: Brown Mushroom Colony
Tool: Any knife
Output: 5 × Brown Mushroom
data/farmersdelight/recipe/cutting/brown_mushroom_colony.json
Eligible in this mod set
Board ingredient: Cabbage
Tool: Any knife
Output: 2 × Cabbage Leaf
data/farmersdelight/recipe/cutting/cabbage.json
Eligible in this mod set
Board ingredient: Cactus Flower
Tool: Any knife
Output: 2 × Pink Dye
data/farmersdelight/recipe/cutting/cactus_flower.json
Eligible in this mod set
Board ingredient: Cake
Tool: Any knife
Output: 7 × Slice of Cake
data/farmersdelight/recipe/cutting/cake.json
Eligible in this mod set
Board ingredient: Cherry Log
Tool: Any axe
Output: Stripped Cherry Log; Tree Bark
data/farmersdelight/recipe/cutting/cherry_log.json
Eligible in this mod set
Board ingredient: Cherry Wood
Tool: Any axe
Output: Stripped Cherry Wood; Tree Bark
data/farmersdelight/recipe/cutting/cherry_wood.json
Eligible in this mod set
Board ingredient: Chicken
Tool: Any knife
Output: 2 × Raw Chicken Cuts; Bone Meal
data/farmersdelight/recipe/cutting/chicken.json
Eligible in this mod set
Board ingredient: Chocolate Pie
Tool: Any knife
Output: 4 × Slice of Chocolate Pie
data/farmersdelight/recipe/cutting/chocolate_pie.json
Eligible in this mod set
Board ingredient: Clay
Tool: Any shovel
Output: 4 × Clay Ball
data/farmersdelight/recipe/cutting/clay.json
Eligible in this mod set
Board ingredient: Closed Eyeblossom
Tool: Any knife
Output: 2 × Gray Dye
data/farmersdelight/recipe/cutting/closed_eyeblossom.json
Eligible in this mod set
Board ingredient: Cod
Tool: Any knife
Output: 2 × Raw Cod Slice; Bone Meal
data/farmersdelight/recipe/cutting/cod.json
Eligible in this mod set
Board ingredient: Cooked Chicken
Tool: Any knife
Output: 2 × Cooked Chicken Cuts; Bone Meal
data/farmersdelight/recipe/cutting/cooked_chicken.json
Eligible in this mod set
Board ingredient: Cooked Cod
Tool: Any knife
Output: 2 × Cooked Cod Slice; Bone Meal
data/farmersdelight/recipe/cutting/cooked_cod.json
Eligible in this mod set
Board ingredient: Cooked Mutton
Tool: Any knife
Output: 2 × Cooked Mutton Chops
data/farmersdelight/recipe/cutting/cooked_mutton.json
Eligible in this mod set
Board ingredient: Cooked Salmon
Tool: Any knife
Output: 2 × Cooked Salmon Slice; Bone Meal
data/farmersdelight/recipe/cutting/cooked_salmon.json
Eligible in this mod set
Board ingredient: Cornflower
Tool: Any knife
Output: 2 × Blue Dye
data/farmersdelight/recipe/cutting/cornflower.json
Eligible in this mod set
Board ingredient: Crimson Hyphae
Tool: Any axe
Output: Stripped Crimson Hyphae; Tree Bark
data/farmersdelight/recipe/cutting/crimson_hyphae.json
Eligible in this mod set
Board ingredient: Crimson Stem
Tool: Any axe
Output: Stripped Crimson Stem; Tree Bark
data/farmersdelight/recipe/cutting/crimson_stem.json
Eligible in this mod set
Board ingredient: Dandelion
Tool: Any knife
Output: 2 × Yellow Dye
data/farmersdelight/recipe/cutting/dandelion.json
Eligible in this mod set
Board ingredient: Dark Oak Log
Tool: Any axe
Output: Stripped Dark Oak Log; Tree Bark
data/farmersdelight/recipe/cutting/dark_oak_log.json
Eligible in this mod set
Board ingredient: Dark Oak Wood
Tool: Any axe
Output: Stripped Dark Oak Wood; Tree Bark
data/farmersdelight/recipe/cutting/dark_oak_wood.json
Eligible in this mod set
Board ingredient: Deepslate
Tool: Any pickaxe
Output: Cobbled Deepslate
data/farmersdelight/recipe/cutting/deepslate.json
Eligible in this mod set
Board ingredient: Golden Dandelion
Tool: Any knife
Output: 2 × Yellow Dye
data/farmersdelight/recipe/cutting/golden_dandelion.json
Eligible in this mod set
Board ingredient: Gravel
Tool: Any shovel
Output: Gravel; Flint (10% chance)
data/farmersdelight/recipe/cutting/gravel.json
Eligible in this mod set
Board ingredient: Ham
Tool: Any knife
Output: 2 × Porkchop; Bone
data/farmersdelight/recipe/cutting/ham.json
Eligible in this mod set
Board ingredient: Ink Sac
Tool: Any knife
Output: 2 × Black Dye
data/farmersdelight/recipe/cutting/ink_sac.json
Eligible in this mod set
Board ingredient: Jungle Log
Tool: Any axe
Output: Stripped Jungle Log; Tree Bark
data/farmersdelight/recipe/cutting/jungle_log.json
Eligible in this mod set
Board ingredient: Jungle Wood
Tool: Any axe
Output: Stripped Jungle Wood; Tree Bark
data/farmersdelight/recipe/cutting/jungle_wood.json
Eligible in this mod set
Board ingredient: Kelp Roll
Tool: Any knife
Output: 3 × Kelp Roll Slice
data/farmersdelight/recipe/cutting/kelp_roll.json
Eligible in this mod set
Board ingredient: Lily Of The Valley
Tool: Any knife
Output: 2 × White Dye
data/farmersdelight/recipe/cutting/lily_of_the_valley.json
Eligible in this mod set
Board ingredient: Mangrove Log
Tool: Any axe
Output: Stripped Mangrove Log; Tree Bark
data/farmersdelight/recipe/cutting/mangrove_log.json
Eligible in this mod set
Board ingredient: Mangrove Wood
Tool: Any axe
Output: Stripped Mangrove Wood; Tree Bark
data/farmersdelight/recipe/cutting/mangrove_wood.json
Eligible in this mod set
Board ingredient: Melon
Tool: Any knife
Output: 9 × Melon Slice
data/farmersdelight/recipe/cutting/melon.json
Eligible in this mod set
Board ingredient: Mutton
Tool: Any knife
Output: 2 × Raw Mutton Chops
data/farmersdelight/recipe/cutting/mutton.json
Eligible in this mod set
Board ingredient: Nether Bricks
Tool: Any pickaxe
Output: 4 × Nether Brick
data/farmersdelight/recipe/cutting/nether_bricks.json
Eligible in this mod set
Board ingredient: Oak Log
Tool: Any axe
Output: Stripped Oak Log; Tree Bark
data/farmersdelight/recipe/cutting/oak_log.json
Eligible in this mod set
Board ingredient: Oak Wood
Tool: Any axe
Output: Stripped Oak Wood; Tree Bark
data/farmersdelight/recipe/cutting/oak_wood.json
Eligible in this mod set
Board ingredient: Open Eyeblossom
Tool: Any knife
Output: 2 × Orange Dye
data/farmersdelight/recipe/cutting/open_eyeblossom.json
Eligible in this mod set
Board ingredient: Orange Tulip
Tool: Any knife
Output: 2 × Orange Dye
data/farmersdelight/recipe/cutting/orange_tulip.json
Eligible in this mod set
Board ingredient: Oxeye Daisy
Tool: Any knife
Output: 2 × Light Gray Dye
data/farmersdelight/recipe/cutting/oxeye_daisy.json
Eligible in this mod set
Board ingredient: Pale Oak Log
Tool: Any axe
Output: Stripped Pale Oak Log; Tree Bark
data/farmersdelight/recipe/cutting/pale_oak_log.json
Eligible in this mod set
Board ingredient: Pale Oak Wood
Tool: Any axe
Output: Stripped Pale Oak Wood; Tree Bark
data/farmersdelight/recipe/cutting/pale_oak_wood.json
Eligible in this mod set
Board ingredient: Pink Tulip
Tool: Any knife
Output: 2 × Pink Dye
data/farmersdelight/recipe/cutting/pink_tulip.json
Eligible in this mod set
Board ingredient: Poplar Log
Tool: Any axe
Output: Stripped Poplar Log; Tree Bark
data/farmersdelight/recipe/cutting/poplar_log.json
Eligible in this mod set
Board ingredient: Poplar Wood
Tool: Any axe
Output: Stripped Poplar Wood; Tree Bark
data/farmersdelight/recipe/cutting/poplar_wood.json
Eligible in this mod set
Board ingredient: Poppy
Tool: Any knife
Output: 2 × Red Dye
data/farmersdelight/recipe/cutting/poppy.json
Eligible in this mod set
Board ingredient: Porkchop
Tool: Any knife
Output: 2 × Raw Bacon
data/farmersdelight/recipe/cutting/porkchop.json
Eligible in this mod set
Board ingredient: Pumpkin
Tool: Any knife
Output: 4 × Pumpkin Slice
data/farmersdelight/recipe/cutting/pumpkin.json
Eligible in this mod set
Board ingredient: Pumpkin Pie
Tool: Any knife
Output: 4 × Slice of Pumpkin Pie
data/farmersdelight/recipe/cutting/pumpkin_pie.json
Eligible in this mod set
Board ingredient: Quartz Block
Tool: Any pickaxe
Output: 4 × Quartz
data/farmersdelight/recipe/cutting/quartz_block.json
Eligible in this mod set
Board ingredient: Red Mushroom Colony
Tool: Any knife
Output: 5 × Red Mushroom
data/farmersdelight/recipe/cutting/red_mushroom_colony.json
Eligible in this mod set
Board ingredient: Red Tulip
Tool: Any knife
Output: 2 × Red Dye
data/farmersdelight/recipe/cutting/red_tulip.json
Eligible in this mod set
Board ingredient: Rice Panicle
Tool: Any knife
Output: Rice Crops; Straw
data/farmersdelight/recipe/cutting/rice_panicle.json
Eligible in this mod set
Board ingredient: Salmon
Tool: Any knife
Output: 2 × Raw Salmon Slice; Bone Meal
data/farmersdelight/recipe/cutting/salmon.json
Eligible in this mod set
Board ingredient: Smoked Ham
Tool: Any knife
Output: 2 × Cooked Porkchop; Bone
data/farmersdelight/recipe/cutting/smoked_ham.json
Eligible in this mod set
Board ingredient: Spruce Log
Tool: Any axe
Output: Stripped Spruce Log; Tree Bark
data/farmersdelight/recipe/cutting/spruce_log.json
Eligible in this mod set
Board ingredient: Spruce Wood
Tool: Any axe
Output: Stripped Spruce Wood; Tree Bark
data/farmersdelight/recipe/cutting/spruce_wood.json
Eligible in this mod set
Board ingredient: Stone
Tool: Any pickaxe
Output: Cobblestone
data/farmersdelight/recipe/cutting/stone.json
Eligible in this mod set
Board ingredient: Sweet Berry Cheesecake
Tool: Any knife
Output: 4 × Slice of Sweet Berry Cheesecake
data/farmersdelight/recipe/cutting/sweet_berry_cheesecake.json
Eligible in this mod set
Board ingredient: Torchflower
Tool: Any knife
Output: 2 × Orange Dye
data/farmersdelight/recipe/cutting/torchflower.json
Eligible in this mod set
Board ingredient: Warped Hyphae
Tool: Any axe
Output: Stripped Warped Hyphae; Tree Bark
data/farmersdelight/recipe/cutting/warped_hyphae.json
Eligible in this mod set
Board ingredient: Warped Stem
Tool: Any axe
Output: Stripped Warped Stem; Tree Bark
data/farmersdelight/recipe/cutting/warped_stem.json
Eligible in this mod set
Board ingredient: White Tulip
Tool: Any knife
Output: 2 × Light Gray Dye
data/farmersdelight/recipe/cutting/white_tulip.json
Eligible in this mod set
Board ingredient: Sea Beet
Tool: Any knife
Output: Beetroot Seeds; Red Dye
data/farmersdelight/recipe/cutting/wild_beetroots.json
Eligible in this mod set
Board ingredient: Wild Cabbage
Tool: Any knife
Output: Cabbage Seeds; 2 × Yellow Dye (50% chance)
data/farmersdelight/recipe/cutting/wild_cabbages.json
Eligible in this mod set
Board ingredient: Wild Carrot
Tool: Any knife
Output: Carrot; 2 × Light Gray Dye (50% chance)
data/farmersdelight/recipe/cutting/wild_carrots.json
Eligible in this mod set
Board ingredient: Wild Onion
Tool: Any knife
Output: Onion; 2 × Magenta Dye; Lime Dye (10% chance)
data/farmersdelight/recipe/cutting/wild_onions.json
Eligible in this mod set
Board ingredient: Wild Potato
Tool: Any knife
Output: Potato; 2 × Purple Dye (50% chance)
data/farmersdelight/recipe/cutting/wild_potatoes.json
Eligible in this mod set
Board ingredient: Wild Rice
Tool: Any knife
Output: Rice Crops; Straw (50% chance)
data/farmersdelight/recipe/cutting/wild_rice.json
Eligible in this mod set
Board ingredient: Tomato Shrub
Tool: Any knife
Output: Tomato Seeds; Tomato (20% chance); Green Dye (10% chance)
data/farmersdelight/recipe/cutting/wild_tomatoes.json
Eligible in this mod set
Board ingredient: Wither Rose
Tool: Any knife
Output: 2 × Black Dye
data/farmersdelight/recipe/cutting/wither_rose.json
Eligible in this mod set
Board ingredient: Basket
Tool: Any axe
Output: Canvas; Stick
data/farmersdelight/recipe/cutting/wooden_basket.json
Eligible in this mod set
Board ingredient: Acacia Chest Boat
Tool: Any hoe
Output: Acacia Boat; Chest
data/farmersdelight/recipe/salvaging/acacia_chest_boat.json
Eligible in this mod set
Board ingredient: Acacia Door or Acacia Trapdoor or Acacia Sign or Acacia Hanging Sign or Acacia Fence or Acacia Fence Gate or Acacia Pressure Plate or Acacia Button or Acacia Boat or Acacia Cabinet
Tool: Any axe
Output: Acacia Planks (75% chance)
data/farmersdelight/recipe/salvaging/acacia_furniture.json
Eligible in this mod set
Board ingredient: Bamboo Chest Raft
Tool: Any hoe
Output: Bamboo Raft; Chest
data/farmersdelight/recipe/salvaging/bamboo_chest_raft.json
Eligible in this mod set
Board ingredient: Bamboo Door or Bamboo Trapdoor or Bamboo Sign or Bamboo Hanging Sign or Bamboo Fence or Bamboo Fence Gate or Bamboo Pressure Plate or Bamboo Button or Bamboo Raft or Bamboo Cabinet
Tool: Any axe
Output: Bamboo Planks (75% chance)
data/farmersdelight/recipe/salvaging/bamboo_furniture.json
Eligible in this mod set
Board ingredient: Birch Chest Boat
Tool: Any hoe
Output: Birch Boat; Chest
data/farmersdelight/recipe/salvaging/birch_chest_boat.json
Eligible in this mod set
Board ingredient: Birch Door or Birch Trapdoor or Birch Sign or Birch Hanging Sign or Birch Fence or Birch Fence Gate or Birch Pressure Plate or Birch Button or Birch Boat or Birch Cabinet
Tool: Any axe
Output: Birch Planks (75% chance)
data/farmersdelight/recipe/salvaging/birch_furniture.json
Eligible in this mod set
Board ingredient: Cherry Chest Boat
Tool: Any hoe
Output: Cherry Boat; Chest
data/farmersdelight/recipe/salvaging/cherry_chest_boat.json
Eligible in this mod set
Board ingredient: Cherry Door or Cherry Trapdoor or Cherry Sign or Cherry Hanging Sign or Cherry Fence or Cherry Fence Gate or Cherry Pressure Plate or Cherry Button or Cherry Boat or Cherry Cabinet
Tool: Any axe
Output: Cherry Planks (75% chance)
data/farmersdelight/recipe/salvaging/cherry_furniture.json
Eligible in this mod set
Board ingredient: Chest Minecart
Tool: Any hoe
Output: Minecart; Chest
data/farmersdelight/recipe/salvaging/chest_minecart.json
Eligible in this mod set
Board ingredient: Crimson Door or Crimson Trapdoor or Crimson Sign or Crimson Hanging Sign or Crimson Fence or Crimson Fence Gate or Crimson Pressure Plate or Crimson Button or Crimson Cabinet
Tool: Any axe
Output: Crimson Planks (75% chance)
data/farmersdelight/recipe/salvaging/crimson_furniture.json
Eligible in this mod set
Board ingredient: Dark Oak Chest Boat
Tool: Any hoe
Output: Dark Oak Boat; Chest
data/farmersdelight/recipe/salvaging/dark_oak_chest_boat.json
Eligible in this mod set
Board ingredient: Dark Oak Door or Dark Oak Trapdoor or Dark Oak Sign or Dark Oak Hanging Sign or Dark Oak Fence or Dark Oak Fence Gate or Dark Oak Pressure Plate or Dark Oak Button or Dark Oak Boat or Dark Oak Cabinet
Tool: Any axe
Output: Dark Oak Planks (75% chance)
data/farmersdelight/recipe/salvaging/dark_oak_furniture.json
Eligible in this mod set
Board ingredient: Furnace Minecart
Tool: Any hoe
Output: Minecart; Furnace
data/farmersdelight/recipe/salvaging/furnace_minecart.json
Eligible in this mod set
Board ingredient: Hopper Minecart
Tool: Any hoe
Output: Minecart; Hopper
data/farmersdelight/recipe/salvaging/hopper_minecart.json
Eligible in this mod set
Board ingredient: Jungle Chest Boat
Tool: Any hoe
Output: Jungle Boat; Chest
data/farmersdelight/recipe/salvaging/jungle_chest_boat.json
Eligible in this mod set
Board ingredient: Jungle Door or Jungle Trapdoor or Jungle Sign or Jungle Hanging Sign or Jungle Fence or Jungle Fence Gate or Jungle Pressure Plate or Jungle Button or Jungle Boat or Jungle Cabinet
Tool: Any axe
Output: Jungle Planks (75% chance)
data/farmersdelight/recipe/salvaging/jungle_furniture.json
Eligible in this mod set
Board ingredient: Leather Helmet or Leather Chestplate or Leather Leggings or Leather Boots
Tool: Shears or Any Shear
Output: Leather
data/farmersdelight/recipe/salvaging/leather_armor.json
Eligible in this mod set
Board ingredient: Leather Horse Armor
Tool: Shears or Any Shear
Output: 2 × Leather
data/farmersdelight/recipe/salvaging/leather_horse_armor.json
Eligible in this mod set
Board ingredient: Mangrove Chest Boat
Tool: Any hoe
Output: Mangrove Boat; Chest
data/farmersdelight/recipe/salvaging/mangrove_chest_boat.json
Eligible in this mod set
Board ingredient: Mangrove Door or Mangrove Trapdoor or Mangrove Sign or Mangrove Hanging Sign or Mangrove Fence or Mangrove Fence Gate or Mangrove Pressure Plate or Mangrove Button or Mangrove Boat or Mangrove Cabinet
Tool: Any axe
Output: Mangrove Planks (75% chance)
data/farmersdelight/recipe/salvaging/mangrove_furniture.json
Eligible in this mod set
Board ingredient: Oak Chest Boat
Tool: Any hoe
Output: Oak Boat; Chest
data/farmersdelight/recipe/salvaging/oak_chest_boat.json
Eligible in this mod set
Board ingredient: Oak Door or Oak Trapdoor or Oak Sign or Oak Hanging Sign or Oak Fence or Oak Fence Gate or Oak Pressure Plate or Oak Button or Oak Boat or Oak Cabinet
Tool: Any axe
Output: Oak Planks (75% chance)
data/farmersdelight/recipe/salvaging/oak_furniture.json
Eligible in this mod set
Board ingredient: Pale Oak Chest Boat
Tool: Any hoe
Output: Pale Oak Boat; Chest
data/farmersdelight/recipe/salvaging/pale_oak_chest_boat.json
Eligible in this mod set
Board ingredient: Pale Oak Door or Pale Oak Trapdoor or Pale Oak Sign or Pale Oak Hanging Sign or Pale Oak Fence or Pale Oak Fence Gate or Pale Oak Pressure Plate or Pale Oak Button or Pale Oak Boat or Pale Oak Cabinet
Tool: Any axe
Output: Pale Oak Planks (75% chance)
data/farmersdelight/recipe/salvaging/pale_oak_furniture.json
Eligible in this mod set
Board ingredient: Poplar Chest Boat
Tool: Any hoe
Output: Poplar Boat; Chest
data/farmersdelight/recipe/salvaging/poplar_chest_boat.json
Eligible in this mod set
Board ingredient: Poplar Door or Poplar Trapdoor or Poplar Sign or Poplar Hanging Sign or Poplar Fence or Poplar Fence Gate or Poplar Pressure Plate or Poplar Button or Poplar Boat or Poplar Cabinet
Tool: Any axe
Output: Poplar Planks (75% chance)
data/farmersdelight/recipe/salvaging/poplar_furniture.json
Eligible in this mod set
Board ingredient: Saddle
Tool: Shears or Any Shear
Output: 2 × Leather; 2 × Iron Nugget (50% chance)
data/farmersdelight/recipe/salvaging/saddle.json
Eligible in this mod set
Board ingredient: Spruce Chest Boat
Tool: Any hoe
Output: Spruce Boat; Chest
data/farmersdelight/recipe/salvaging/spruce_chest_boat.json
Eligible in this mod set
Board ingredient: Spruce Door or Spruce Trapdoor or Spruce Sign or Spruce Hanging Sign or Spruce Fence or Spruce Fence Gate or Spruce Pressure Plate or Spruce Button or Spruce Boat or Spruce Cabinet
Tool: Any axe
Output: Spruce Planks (75% chance)
data/farmersdelight/recipe/salvaging/spruce_furniture.json
Eligible in this mod set
Board ingredient: Tnt Minecart
Tool: Any hoe
Output: Minecart; Tnt
data/farmersdelight/recipe/salvaging/tnt_minecart.json
Eligible in this mod set
Board ingredient: Warped Door or Warped Trapdoor or Warped Sign or Warped Hanging Sign or Warped Fence or Warped Fence Gate or Warped Pressure Plate or Warped Button or Warped Cabinet
Tool: Any axe
Output: Warped Planks (75% chance)
data/farmersdelight/recipe/salvaging/warped_furniture.json
Eligible in this mod set
Board ingredient: Any dough
Tool: Any knife
Output: Raw Pasta
data/farmersdelight/recipe/tag_dough.json
One-input block-shaping recipes made in a Stonecutter.
Eligible in this mod set
Input: Cut Shellstone
Output: 2 × Cut Shellstone Slab
data/naturalist/recipe/cut_shellstone_slab_from_stonecutting.json
Eligible in this mod set
Input: Cut Shellstone
Output: Cut Shellstone Stairs
data/naturalist/recipe/cut_shellstone_stairs_from_stonecutting.json
Eligible in this mod set
Input: Cut Shellstone
Output: Cut Shellstone Wall
data/naturalist/recipe/cut_shellstone_wall_from_stonecutting.json
Eligible in this mod set
Input: Shellstone Bricks
Output: 2 × Shellstone Brick Slab
data/naturalist/recipe/shellstone_brick_slab_from_stonecutting.json
Eligible in this mod set
Input: Shellstone Bricks
Output: Shellstone Brick Stairs
data/naturalist/recipe/shellstone_brick_stairs_from_stonecutting.json
Eligible in this mod set
Input: Shellstone Bricks
Output: Shellstone Brick Wall
data/naturalist/recipe/shellstone_brick_wall_from_stonecutting.json
Eligible in this mod set
Input: Shellstone
Output: 2 × Shellstone Slab
data/naturalist/recipe/shellstone_slab_from_stonecutting.json
Eligible in this mod set
Input: Shellstone
Output: Shellstone Stairs
data/naturalist/recipe/shellstone_stairs_from_stonecutting.json
Eligible in this mod set
Input: Shellstone
Output: Shellstone Wall
data/naturalist/recipe/shellstone_wall_from_stonecutting.json
Eligible in this mod set
Input: Smooth Shellstone
Output: 2 × Smooth Shellstone Slab
data/naturalist/recipe/smooth_shellstone_slab_from_stonecutting.json
Eligible in this mod set
Input: Smooth Shellstone
Output: Smooth Shellstone Stairs
data/naturalist/recipe/smooth_shellstone_stairs_from_stonecutting.json
Eligible in this mod set
Input: Smooth Shellstone
Output: Smooth Shellstone Wall
data/naturalist/recipe/smooth_shellstone_wall_from_stonecutting.json
Equipment transformations made with a template, base item, and addition.
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Knife
Addition: Netherite Ingot
Output: Netherite Knife
data/farmersdelight/recipe/netherite_knife_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Dagger
Addition: Any Netherite Tool Materials
Output: Netherite Dagger
data/keegsweapons/recipe/netherite_dagger_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Greatsword
Addition: Any Netherite Tool Materials
Output: Netherite Greatsword
data/keegsweapons/recipe/netherite_greatsword_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Katana
Addition: Any Netherite Tool Materials
Output: Netherite Katana
data/keegsweapons/recipe/netherite_katana_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Scythe
Addition: Any Netherite Tool Materials
Output: Netherite Scythe
data/keegsweapons/recipe/netherite_scythe_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Battleaxe
Addition: Any Netherite Tool Materials
Output: Netherite Battleaxe
data/weaponsexpanded/recipe/netherite_battleaxe_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Shortsword
Addition: Any Netherite Tool Materials
Output: Netherite Shortsword
data/weaponsexpanded/recipe/netherite_broadsword_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Glaive
Addition: Any Netherite Tool Materials
Output: Netherite Glaive
data/weaponsexpanded/recipe/netherite_glaive_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Greatsword
Addition: Any Netherite Tool Materials
Output: Netherite Greatsword
data/weaponsexpanded/recipe/netherite_greatsword_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Halberd
Addition: Any Netherite Tool Materials
Output: Netherite Halberd
data/weaponsexpanded/recipe/netherite_halberd_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Hammer
Addition: Any Netherite Tool Materials
Output: Netherite Hammer
data/weaponsexpanded/recipe/netherite_hammer_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Hatchet
Addition: Any Netherite Tool Materials
Output: Netherite Hatchet
data/weaponsexpanded/recipe/netherite_hatchet_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Katana
Addition: Any Netherite Tool Materials
Output: Netherite Katana
data/weaponsexpanded/recipe/netherite_katana_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Longsword
Addition: Any Netherite Tool Materials
Output: Netherite Longsword
data/weaponsexpanded/recipe/netherite_longsword_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Morningstar
Addition: Any Netherite Tool Materials
Output: Netherite Morningstar
data/weaponsexpanded/recipe/netherite_morningstar_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Scythe
Addition: Any Netherite Tool Materials
Output: Netherite Scythe
data/weaponsexpanded/recipe/netherite_scythe_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Sickle
Addition: Any Netherite Tool Materials
Output: Netherite Sickle
data/weaponsexpanded/recipe/netherite_sickle_smithing.json
Eligible in this mod set
Template: Netherite Upgrade Smithing Template
Base: Diamond Warhammer
Addition: Any Netherite Tool Materials
Output: Netherite Warhammer
data/weaponsexpanded/recipe/netherite_warhammer_smithing.json
Potion and drink transformations made in a Brewing Stand.
Eligible in this mod set
Input: Lingering Potion
Reagent: Crab Claw
Output: Lingering Potion containing Reaching
data/friendsandfoes/recipe/brewing/lingering_potion_awkward_crab_claw.json
Eligible in this mod set
Input: Lingering Potion
Reagent: Penguin Feather
Output: Lingering Potion containing Gliding
data/friendsandfoes/recipe/brewing/lingering_potion_awkward_penguin_feather.json
Eligible in this mod set
Input: Lingering Potion
Reagent: Glowstone Dust
Output: Lingering Potion containing Strong Gliding
data/friendsandfoes/recipe/brewing/lingering_potion_gliding_glowstone_dust.json
Eligible in this mod set
Input: Lingering Potion
Reagent: Redstone
Output: Lingering Potion containing Long Gliding
data/friendsandfoes/recipe/brewing/lingering_potion_gliding_redstone.json
Eligible in this mod set
Input: Lingering Potion
Reagent: Glowstone Dust
Output: Lingering Potion containing Strong Reaching
data/friendsandfoes/recipe/brewing/lingering_potion_reaching_glowstone_dust.json
Eligible in this mod set
Input: Lingering Potion
Reagent: Redstone
Output: Lingering Potion containing Long Reaching
data/friendsandfoes/recipe/brewing/lingering_potion_reaching_redstone.json
Eligible in this mod set
Input: Potion
Reagent: Crab Claw
Output: Potion containing Reaching
data/friendsandfoes/recipe/brewing/potion_awkward_crab_claw.json
Eligible in this mod set
Input: Potion
Reagent: Penguin Feather
Output: Potion containing Gliding
data/friendsandfoes/recipe/brewing/potion_awkward_penguin_feather.json
Eligible in this mod set
Input: Potion
Reagent: Glowstone Dust
Output: Potion containing Strong Gliding
data/friendsandfoes/recipe/brewing/potion_gliding_glowstone_dust.json
Eligible in this mod set
Input: Potion
Reagent: Redstone
Output: Potion containing Long Gliding
data/friendsandfoes/recipe/brewing/potion_gliding_redstone.json
Eligible in this mod set
Input: Potion
Reagent: Glowstone Dust
Output: Potion containing Strong Reaching
data/friendsandfoes/recipe/brewing/potion_reaching_glowstone_dust.json
Eligible in this mod set
Input: Potion
Reagent: Redstone
Output: Potion containing Long Reaching
data/friendsandfoes/recipe/brewing/potion_reaching_redstone.json
Eligible in this mod set
Input: Splash Potion
Reagent: Crab Claw
Output: Splash Potion containing Reaching
data/friendsandfoes/recipe/brewing/splash_potion_awkward_crab_claw.json
Eligible in this mod set
Input: Splash Potion
Reagent: Penguin Feather
Output: Splash Potion containing Gliding
data/friendsandfoes/recipe/brewing/splash_potion_awkward_penguin_feather.json
Eligible in this mod set
Input: Splash Potion
Reagent: Glowstone Dust
Output: Splash Potion containing Strong Gliding
data/friendsandfoes/recipe/brewing/splash_potion_gliding_glowstone_dust.json
Eligible in this mod set
Input: Splash Potion
Reagent: Redstone
Output: Splash Potion containing Long Gliding
data/friendsandfoes/recipe/brewing/splash_potion_gliding_redstone.json
Eligible in this mod set
Input: Splash Potion
Reagent: Glowstone Dust
Output: Splash Potion containing Strong Reaching
data/friendsandfoes/recipe/brewing/splash_potion_reaching_glowstone_dust.json
Eligible in this mod set
Input: Splash Potion
Reagent: Redstone
Output: Splash Potion containing Long Reaching
data/friendsandfoes/recipe/brewing/splash_potion_reaching_redstone.json
Eligible in this mod set
Input: Lingering Potion
Reagent: Antler
Output: Lingering Potion containing Forest Dasher
data/naturalist/recipe/brewing/lingering_potion_awkward_antler.json
Eligible in this mod set
Input: Lingering Potion
Reagent: Scorpion Poison Gland
Output: Lingering Potion containing Antivenom
data/naturalist/recipe/brewing/lingering_potion_awkward_scorpion_poison_gland.json
Eligible in this mod set
Input: Lingering Potion
Reagent: Glowstone Dust
Output: Lingering Potion containing Strong Forest Dasher
data/naturalist/recipe/brewing/lingering_potion_forest_dasher_glowstone_dust.json
Eligible in this mod set
Input: Lingering Potion
Reagent: Redstone
Output: Lingering Potion containing Long Forest Dasher
data/naturalist/recipe/brewing/lingering_potion_forest_dasher_redstone.json
Eligible in this mod set
Input: Potion
Reagent: Antler
Output: Potion containing Forest Dasher
data/naturalist/recipe/brewing/potion_awkward_antler.json
Eligible in this mod set
Input: Potion
Reagent: Scorpion Poison Gland
Output: Potion containing Antivenom
data/naturalist/recipe/brewing/potion_awkward_scorpion_poison_gland.json
Eligible in this mod set
Input: Potion
Reagent: Glowstone Dust
Output: Potion containing Strong Forest Dasher
data/naturalist/recipe/brewing/potion_forest_dasher_glowstone_dust.json
Eligible in this mod set
Input: Potion
Reagent: Redstone
Output: Potion containing Long Forest Dasher
data/naturalist/recipe/brewing/potion_forest_dasher_redstone.json
Eligible in this mod set
Input: Splash Potion
Reagent: Antler
Output: Splash Potion containing Forest Dasher
data/naturalist/recipe/brewing/splash_potion_awkward_antler.json
Eligible in this mod set
Input: Splash Potion
Reagent: Scorpion Poison Gland
Output: Splash Potion containing Antivenom
data/naturalist/recipe/brewing/splash_potion_awkward_scorpion_poison_gland.json
Eligible in this mod set
Input: Splash Potion
Reagent: Glowstone Dust
Output: Splash Potion containing Strong Forest Dasher
data/naturalist/recipe/brewing/splash_potion_forest_dasher_glowstone_dust.json
Eligible in this mod set
Input: Splash Potion
Reagent: Redstone
Output: Splash Potion containing Long Forest Dasher
data/naturalist/recipe/brewing/splash_potion_forest_dasher_redstone.json
Eligible in this mod set
Input: Potion
Reagent: Redstone
Output: Potion containing Long Frostbite Potion
data/weaponsexpanded/recipe/brewing/frostbite_potion_redstone.json
Eligible in this mod set
Input: Lingering Potion
Reagent: Blue Ice
Output: Lingering Potion containing Frostbite Potion
data/weaponsexpanded/recipe/brewing/lingering_potion_awkward_blue_ice.json
Eligible in this mod set
Input: Lingering Potion
Reagent: Redstone
Output: Lingering Potion containing Long Frostbite Potion
data/weaponsexpanded/recipe/brewing/lingering_potion_frostbite_potion_redstone.json
Eligible in this mod set
Input: Potion
Reagent: Blue Ice
Output: Potion containing Frostbite Potion
data/weaponsexpanded/recipe/brewing/potion_awkward_blue_ice.json
Eligible in this mod set
Input: Splash Potion
Reagent: Blue Ice
Output: Splash Potion containing Frostbite Potion
data/weaponsexpanded/recipe/brewing/splash_potion_awkward_blue_ice.json
Eligible in this mod set
Input: Splash Potion
Reagent: Redstone
Output: Splash Potion containing Long Frostbite Potion
data/weaponsexpanded/recipe/brewing/splash_potion_frostbite_potion_redstone.json
Exact seven-by-seven legendary weapon patterns. Use the matching Keeg's Weapon Forge, not a Crafting Table.
Eligible in this mod set
Output: Grand Assassin's Dagger
data/keegsweapons/recipe/grand_assassins_dagger.json
Eligible in this mod set
Output: Kingly Greatsword
data/keegsweapons/recipe/kingly_greatsword.json
Eligible in this mod set
Output: Reaper's Scythe
data/keegsweapons/recipe/reapers_scythe.json
Eligible in this mod set
Output: Shogun's Katana
data/keegsweapons/recipe/shoguns_katana.json
Naturalist creature-capture interactions performed with the Capture Net.
Eligible in this mod set
Target entity: Bee
The packaged Dirt result is a serializer/display placeholder; actual bee capture behavior is code-defined.
Output: Dirt
data/naturalist/recipe/catch_bee.json
Eligible in this mod set
Target entity: Cod
Required held ingredient: Water Bucket
Output: Cod Bucket
data/naturalist/recipe/catch_cod.json
Farmer's Delight serving and dough behavior implemented partly in code.
Eligible in this mod set
Dynamic output: Special dough recipe implemented in code; combines the accepted wheat/flour ingredient with a water container while preserving the container behavior.
data/farmersdelight/recipe/wheat_dough_from_water.json
Eligible in this mod set
Dynamic output: Special serving recipe whose input and serving result are determined in code from a supported feast/food block.
data/farmersdelight/recipe/food_serving.json
Compatibility recipes included by a mod but unavailable in this installation because their required optional mod is absent.
Unavailable optional method
Inputs: Cabbage
Output: 2 × Cabbage Leaf
Unavailable method — Create Mechanical Mixer: this particular machine or interaction recipe will not load because Create is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Cabbage Leaf can still be obtained through Cutting Board.
data/farmersdelight/recipe/integration/create/mixing/cabbage_slice_from_mixing.json
Unavailable optional method
Inputs: Wheat Flour or Wheat Flour or Wheat Flour
Output: Pie Crust
Unavailable method — Create Mechanical Mixer: this particular machine or interaction recipe will not load because Create is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Pie Crust can still be obtained through Crafting Table.
data/farmersdelight/recipe/integration/create/mixing/pie_crust_from_mixing.json
Unavailable optional method
Inputs: Any Tomato or Any Tomato or Bowl
Output: Tomato Sauce
Unavailable method — Create Mechanical Mixer: this particular machine or interaction recipe will not load because Create is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Tomato Sauce can still be obtained through Cooking Pot over heat.
data/farmersdelight/recipe/integration/create/mixing/tomato_sauce_from_mixing.json
Unavailable optional method
Inputs: Rice Panicle
Output: Rice Crops; Straw
Unavailable method — Create Millstone: this particular machine or interaction recipe will not load because Create is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Rice Crops can still be obtained through Crafting Grid or Cutting Board; Straw can still be obtained through Crafting Grid or Cutting Board.
data/farmersdelight/recipe/integration/create/milling/rice_panicle.json
Unavailable optional method
Inputs: Sea Beet
Output: Beetroot Seeds; Red Dye
Unavailable method — Create Millstone: this particular machine or interaction recipe will not load because Create is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Beetroot Seeds can still be obtained through Cutting Board; Red Dye can still be obtained through Cutting Board.
data/farmersdelight/recipe/integration/create/milling/wild_beetroots.json
Unavailable optional method
Inputs: Wild Cabbage
Output: Cabbage Seeds; Yellow Dye
Unavailable method — Create Millstone: this particular machine or interaction recipe will not load because Create is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Cabbage Seeds can still be obtained through Cutting Board; Yellow Dye can still be obtained through Cutting Board or Crafting Grid.
data/farmersdelight/recipe/integration/create/milling/wild_cabbages.json
Unavailable optional method
Inputs: Wild Carrot
Output: 2 × Light Gray Dye; Lime Dye (10% chance)
Unavailable method — Create Millstone: this particular machine or interaction recipe will not load because Create is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Light Gray Dye can still be obtained through Cutting Board; Lime Dye can still be obtained through Cutting Board.
data/farmersdelight/recipe/integration/create/milling/wild_carrots.json
Unavailable optional method
Inputs: Wild Onion
Output: Magenta Dye; 3 × Magenta Dye (20% chance); Lime Dye (10% chance)
Unavailable method — Create Millstone: this particular machine or interaction recipe will not load because Create is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Magenta Dye can still be obtained through Cutting Board; Lime Dye can still be obtained through Cutting Board.
data/farmersdelight/recipe/integration/create/milling/wild_onions.json
Unavailable optional method
Inputs: Wild Potato
Output: 2 × Purple Dye; Lime Dye (10% chance)
Unavailable method — Create Millstone: this particular machine or interaction recipe will not load because Create is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Purple Dye can still be obtained through Cutting Board; Lime Dye can still be obtained through Cutting Board.
data/farmersdelight/recipe/integration/create/milling/wild_potatoes.json
Unavailable optional method
Inputs: Wild Rice
Output: Rice Crops; Straw (50% chance)
Unavailable method — Create Millstone: this particular machine or interaction recipe will not load because Create is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Rice Crops can still be obtained through Crafting Grid or Cutting Board; Straw can still be obtained through Crafting Grid or Cutting Board.
data/farmersdelight/recipe/integration/create/milling/wild_rice.json
Unavailable optional method
Inputs: Tomato Shrub
Output: Tomato Seeds; Green Dye
Unavailable method — Create Millstone: this particular machine or interaction recipe will not load because Create is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Tomato Seeds can still be obtained through Crafting Grid or Cutting Board; Green Dye can still be obtained through Cutting Board.
data/farmersdelight/recipe/integration/create/milling/wild_tomatoes.json
Unavailable optional method
Inputs: Pie Crust
Output: Chocolate Pie
Unavailable method — Create Spout: this particular machine or interaction recipe will not load because Create is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Chocolate Pie can still be obtained through Crafting Table.
data/farmersdelight/recipe/integration/create/filling/chocolate_pie.json
Unavailable optional method
Board ingredient: Netherwood Log
Tool: Special code-defined ingredient
Output: Stripped Netherwood Log; Tree Bark
Unavailable method — Cutting Board: this particular machine or interaction recipe will not load because Silent Gear is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Tree Bark can still be obtained through Cutting Board.
data/farmersdelight/recipe/integration/silentgear/cutting/netherwood.json
Unavailable optional method
Inputs: Rice Panicle
Output: Rice Crops
Unavailable method — Immersive Engineering Crusher: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Rice Crops can still be obtained through Crafting Grid or Cutting Board.
data/farmersdelight/recipe/integration/immersiveengineering/crusher/rice_panicle.json
Unavailable optional method
Inputs: Sea Beet
Output: Beetroot Seeds
Unavailable method — Immersive Engineering Crusher: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Beetroot Seeds can still be obtained through Cutting Board.
data/farmersdelight/recipe/integration/immersiveengineering/crusher/wild_beetroots.json
Unavailable optional method
Inputs: Wild Cabbage
Output: Cabbage Seeds
Unavailable method — Immersive Engineering Crusher: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Cabbage Seeds can still be obtained through Cutting Board.
data/farmersdelight/recipe/integration/immersiveengineering/crusher/wild_cabbages.json
Unavailable optional method
Inputs: Wild Carrot
Output: 2 × Light Gray Dye
Unavailable method — Immersive Engineering Crusher: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Light Gray Dye can still be obtained through Cutting Board.
data/farmersdelight/recipe/integration/immersiveengineering/crusher/wild_carrots.json
Unavailable optional method
Inputs: Wild Onion
Output: Magenta Dye
Unavailable method — Immersive Engineering Crusher: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Magenta Dye can still be obtained through Cutting Board.
data/farmersdelight/recipe/integration/immersiveengineering/crusher/wild_onions.json
Unavailable optional method
Inputs: Wild Potato
Output: 2 × Purple Dye
Unavailable method — Immersive Engineering Crusher: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Purple Dye can still be obtained through Cutting Board.
data/farmersdelight/recipe/integration/immersiveengineering/crusher/wild_potatoes.json
Unavailable optional method
Inputs: Wild Rice
Output: Rice Crops
Unavailable method — Immersive Engineering Crusher: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Rice Crops can still be obtained through Crafting Grid or Cutting Board.
data/farmersdelight/recipe/integration/immersiveengineering/crusher/wild_rice.json
Unavailable optional method
Inputs: Tomato Shrub
Output: Tomato Seeds
Unavailable method — Immersive Engineering Crusher: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Tomato Seeds can still be obtained through Crafting Grid or Cutting Board.
data/farmersdelight/recipe/integration/immersiveengineering/crusher/wild_tomatoes.json
Unavailable optional method
Inputs: Any Tomato
Fluid output: 80 mB Ethanol
Unavailable method — Immersive Engineering Fermenter: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
data/farmersdelight/recipe/integration/immersiveengineering/fermenter/tomato.json
Unavailable optional method
Inputs: Cabbage Seeds
Output: Cabbage; Cabbage Seeds
Unavailable method — Immersive Engineering Garden Cloche: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Cabbage can still be obtained through Crafting Grid; Cabbage Seeds can still be obtained through Cutting Board.
data/farmersdelight/recipe/integration/immersiveengineering/cloche/cabbage.json
Unavailable optional method
Inputs: Onion
Output: Onion
Unavailable method — Immersive Engineering Garden Cloche: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Onion can still be obtained through Crafting Grid or Cutting Board.
data/farmersdelight/recipe/integration/immersiveengineering/cloche/onion.json
Unavailable optional method
Inputs: Rice Crops
Output: Rice Panicle
Unavailable method — Immersive Engineering Garden Cloche: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Rice Panicle can still be obtained through Crafting Grid.
data/farmersdelight/recipe/integration/immersiveengineering/cloche/rice.json
Unavailable optional method
Inputs: Tomato Seeds
Output: Tomato
Unavailable method — Immersive Engineering Garden Cloche: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Tomato can still be obtained through Crafting Grid or Cutting Board.
data/farmersdelight/recipe/integration/immersiveengineering/cloche/tomato.json
Unavailable optional method
Inputs: Pumpkin
Output: Pumpkin Slice
Unavailable method — Immersive Engineering Metal Press: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
Available alternatives: Pumpkin Slice can still be obtained through Cutting Board.
data/farmersdelight/recipe/integration/immersiveengineering/metalpress/pumpkin.json
Unavailable optional method
Inputs: Cabbage Seeds
Fluid output: 80 mB Plant Oil
Unavailable method — Immersive Engineering Squeezer: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
data/farmersdelight/recipe/integration/immersiveengineering/squeezer/cabbage_seeds.json
Unavailable optional method
Inputs: Tomato Seeds
Fluid output: 60 mB Plant Oil
Unavailable method — Immersive Engineering Squeezer: this particular machine or interaction recipe will not load because Immersive Engineering is not installed. This does not mean its input or output items are unobtainable by other methods.
data/farmersdelight/recipe/integration/immersiveengineering/squeezer/tomato_seeds.json
The JAR set was examined without loading a Minecraft runtime. The exact active result can still be changed by files outside the supplied folder: server/world configs, world data packs, operator commands, Fabric loader state, or additional client-only resources. For absolute runtime proof, start a disposable copy of the server with the same config/world data and dump the live recipe registry; that would be a separate, state-changing verification step.